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Author Topic: Full Thrust Campaign - Rules, house rules & rules we got wrong in the intro game  (Read 105 times)
Daniel Phillips
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Divide by cucumber error. Reinstall world & reboot


« on: March 27, 2017, 09:10:01 am »

Rules:
The rules used will be the current Full Thrust rulebook and Fleet Book One. Both are available for free download from the Ground Zero Games website.
https://shop.groundzerogames.co.uk/rules.html
If you are reading the main rulebook be aware that the number of fire arcs were changed in Fleetbook One from 4 to 6.

House Rules:
The only house rule I'm using is that all firing counts as simultaneous, normally ships would fire in turn alternating between sides. This is fine for a 1 on 1 game but slows things down too much in a multiplayer.

What we got wrong:
You test for critical damage when you reach the last box on each row of the damage track. The marked boxes, that we thought were for critical damage, are actually to show crew losses.
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Current games & armies played- Frostgrave. Full Thrust: NAC & NSL. Bolt Action: German late war SS. Judge Dredd: Justice Dept & Renegade Robots. WFB (Old Hammer): Dwarfs, Empire, Chaos & Orcs and Goblins. 40K 2nd Ed: Eldar, Chaos, Orks, Space Wolves, Blood Angels, Imperial Guard & Genestealer Cult. Mordheim: Skaven & Marianburg. Uncharted Seas: Iron Dwarfs. Necromunda: Orlock, Redemptionists & Van Saar. Operation Squad: Fallschirmjäger. Net Epic: Imperial Guard, Orks & Chaos. Battlefleet Gothic: Chaos, Imperial and Ork.
Mike Whitaker
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« Reply #1 on: March 27, 2017, 09:43:22 am »

Ah.

That last is quite a big change Cheesy
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Blog: http://troubleatthemill.blogspot.com/
Podcast: http://meeples.wordpress.com/
Games Played: WAC, Hail Caesar, Black Powder, IABSM, Chain of Command, Dux Britanniarum, Judge Dredd, Dreadball, Sails of Glory
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 18mm French & British Napoleonics; 28mm WW2 British Commandos; 28mm War of the Roses, KoW Elves; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.
Dale Robinson
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« Reply #2 on: March 27, 2017, 01:41:59 pm »

What Mike said. XD
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Warhammer 40K: Necrons. Warhammer Fantasy: Tomb Kings. Judge Dredd: Zombie Horde. Dreadball: Teratons. Battlefleet Gothic: Necrons.

Dabbling in alsorts.
Daniel Phillips
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Divide by cucumber error. Reinstall world & reboot


« Reply #3 on: March 27, 2017, 03:04:03 pm »

It's an even bigger change than it looks, Fleet Book 1 also has rules for damage control parties so in addition to taking less critical hits you may be able to repair some of what you do take.

The bigger ships in particular are going to stay combat effective a lot longer.
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Current games & armies played- Frostgrave. Full Thrust: NAC & NSL. Bolt Action: German late war SS. Judge Dredd: Justice Dept & Renegade Robots. WFB (Old Hammer): Dwarfs, Empire, Chaos & Orcs and Goblins. 40K 2nd Ed: Eldar, Chaos, Orks, Space Wolves, Blood Angels, Imperial Guard & Genestealer Cult. Mordheim: Skaven & Marianburg. Uncharted Seas: Iron Dwarfs. Necromunda: Orlock, Redemptionists & Van Saar. Operation Squad: Fallschirmjäger. Net Epic: Imperial Guard, Orks & Chaos. Battlefleet Gothic: Chaos, Imperial and Ork.
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