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Author Topic: Tactics  (Read 120 times)
Mike Whitaker
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« on: March 02, 2017, 02:46:27 pm »

Just as a general observation, though I'm sure most of you have twigged this... IABSM rewards real-life tactics. Some of the things you need to be aware of:

A turn in IABSM is about a minute.

Tanks typically get three actions (more if they're Aces) in an activation - it is fully intended that a tank can get three unaimed shots off in that activation.
 
HE (be it artillery, mortar or tank)'s most unpleasant effect is the 'shock and awe' of having a large lump of HE land on you: in IABSM, the fact that it automatically pins its target is as important as the hits it does. Pinned units can't move, count as one level of cover better (since they went to ground) and fire at one range bracket worse.

Spread out: if units are within 2" of a target unit, then it counts as a dense target: the firer gets +2 on the roll, the hits are distributed between the units and Pinned/Suppressed results apply to all units. (HE on a dense target? Not pretty).

Lining up infantry opposite the other side in some kind of cover and blazing away is an unpleasant war of attrition that probably won't gain either side anything bar a slow dribble of kills and shock. Cover is an illusion Cheesy Use fire and movement, bring up tank support, call in artillery, use smoke.

IABSM 'close combat' happens when opposing units get within 4" - it isn't just 'in with the bayonet', as it reflects being close enough to start chucking grenades and generally firing in a 'kill or be killed' way. It's VERY bloody, and to guarantee a win as the attacker, you need to either have considerable superiority of numbers or to have pinned the opposition - remember the defender gets bonuses for defending cover, and for having MGs.
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Blog: http://troubleatthemill.blogspot.com/
Podcast: http://meeples.wordpress.com/
Games Played: WAC, Hail Caesar, Black Powder, IABSM, Chain of Command, Dux Britanniarum, Judge Dredd, Dreadball, Sails of Glory
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 18mm French & British Napoleonics; 28mm WW2 British Commandos; 28mm War of the Roses, KoW Elves; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.
Mike Whitaker
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Posts: 1288



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« Reply #1 on: March 02, 2017, 02:57:21 pm »

See also http://troubleatthemill.blogspot.de/2013/06/following-on-from-yesterday.html for some useful links and a great quote from Rich Clarke:

Quote
"Becoming pinned down is not something your enemy does to you, it is something you allow to happen. You take fire, you respond with fire, you fail to move because you are "too busy" firing. This is not an enforced morale effect, this is you convincing yourself you should just keep firing."
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Blog: http://troubleatthemill.blogspot.com/
Podcast: http://meeples.wordpress.com/
Games Played: WAC, Hail Caesar, Black Powder, IABSM, Chain of Command, Dux Britanniarum, Judge Dredd, Dreadball, Sails of Glory
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 18mm French & British Napoleonics; 28mm WW2 British Commandos; 28mm War of the Roses, KoW Elves; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.
Mike Whitaker
Chairman and Chief Schmoozer
Administrator
Forum Deity
*****
Posts: 1288



WWW
« Reply #2 on: March 06, 2017, 03:50:31 pm »

Also remember that dummy blinds can spot. This is *really* useful when you don't know where the opposition is.
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Blog: http://troubleatthemill.blogspot.com/
Podcast: http://meeples.wordpress.com/
Games Played: WAC, Hail Caesar, Black Powder, IABSM, Chain of Command, Dux Britanniarum, Judge Dredd, Dreadball, Sails of Glory
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 18mm French & British Napoleonics; 28mm WW2 British Commandos; 28mm War of the Roses, KoW Elves; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.
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