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Rules Notes

Started by Mike Whitaker, March 02, 2017, 02:10:06 pm

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Mike Whitaker

March 02, 2017, 02:10:06 pm Last Edit: March 02, 2017, 03:08:46 pm by Mike Whitaker
A few rules notes/clarifications:

Terminology

Big Men get what are variously called 'Command Initiatives', 'Activations' or 'Orders' according to their Level as noted on your order of battle. Each of these may be used to activate a unit (typically a section or vehicle) under their command, That unit will then get a number of 'Actions' when activated, dependent on their current combat strength - again, you'll find this listed on the order of battle, but for most it's typically three.

Blinds vs Hidden Blinds

Troops moving on blinds (the oval MDF things) must deploy off them to fire.

Troops on hidden blinds (i.e. marked on the map) can fire on the blinds card without deploying, but obviously will make themselves a likely target for a subsequent spotting roll (which will of course be easier because they've fired!).

The activation deck

It is your responsibility (just ask Tom!) to remember to place all cards for a deployed unit in the discard pile when it first activates (if it is part of a larger unit that has cards (e.g. an MG Bonus) this cards go in when the first child unit deploys).

2" mortar smoke

The full rules for these are in the Battle For Liberation supplement - I will make sure a couple of copies of this are available.
Blog: http://troubleatthemill.blogspot.com/
Games (currently) Played: IABSM, Dux Britanniarum, Sails of Glory, Gaslands, What A Tanker!, SW: Armada
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens. GoT Night's Watch
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 28mm WW2 British Commandos; 28mm War of the Roses, Peninsular British/French/Spanish; 28mm Coalition Wars SF; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.

Mike Whitaker

2" Mortar rules attached
Blog: http://troubleatthemill.blogspot.com/
Games (currently) Played: IABSM, Dux Britanniarum, Sails of Glory, Gaslands, What A Tanker!, SW: Armada
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens. GoT Night's Watch
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 28mm WW2 British Commandos; 28mm War of the Roses, Peninsular British/French/Spanish; 28mm Coalition Wars SF; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.

Mike Whitaker

HE stuff:

I've asked for a clarification on the tank HE rules - rereading section 7.4 I *think* Gary is right, and I'm wrong, though it does jar a bit with everything else being action based (that said, it's probably necessary because of the way HE works)

To formalise what I said re off-table fire
- once you fire for effect then subsequent shots at the same aiming point are at 1d6 deviation. This is at variance with exactly what section 9.4 says, but consensus seems to be that's a bit broken.
- the FOO gets to specify how many fire missions he wants on the given target at the point he decides to Fire For Effect.
Blog: http://troubleatthemill.blogspot.com/
Games (currently) Played: IABSM, Dux Britanniarum, Sails of Glory, Gaslands, What A Tanker!, SW: Armada
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens. GoT Night's Watch
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 28mm WW2 British Commandos; 28mm War of the Roses, Peninsular British/French/Spanish; 28mm Coalition Wars SF; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.

Mike Whitaker

Per the conversation last night - Ash gets 1 out of 2 - 1 for spotting the example, 0 for not spotting the below:

Chapter 8, paragraph 2 of the rules:

"When activated, a stationary gun or AFV's first round is always considered as aimed as long as the target is within his arc of fire."

Guess that goes on the 'you've been playing it wrong' list :D
Blog: http://troubleatthemill.blogspot.com/
Games (currently) Played: IABSM, Dux Britanniarum, Sails of Glory, Gaslands, What A Tanker!, SW: Armada
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens. GoT Night's Watch
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 28mm WW2 British Commandos; 28mm War of the Roses, Peninsular British/French/Spanish; 28mm Coalition Wars SF; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.

Pippa Peile

Quote from: Mike Whitaker on August 01, 2017, 08:35:40 am
Per the conversation last night - Ash gets 1 out of 2 - 1 for spotting the example, 0 for not spotting the below:

Chapter 8, paragraph 2 of the rules:

"When activated, a stationary gun or AFV's first round is always considered as aimed as long as the target is within his arc of fire."

Guess that goes on the 'you've been playing it wrong' list :D

He'll be very pleased to be half right!  ;D

Mike Whitaker

August 01, 2017, 03:40:58 pm #5 Last Edit: August 01, 2017, 10:21:08 pm by Mike Whitaker
It also appears that the rulebook and Battle For Liberation disagree on the strike value of a US 75mm (as fitted to a Sherman) - the former has 8 vs the latter's 7. As 7 represents no improvement over a 6-pounder (57mm) I've asked for a clarification :D

Edit: consensus seems to be the 6pdr was probably the 75's equal as an AT weapon, so the 75mm stays at 7. HOWEVER, the 6pdr wasn't as good at HE, so we'll be treating it as a 1D6 HE weapon, not 2D6, to differentiate it from the 75 -not that we've had any on the table yet!
Blog: http://troubleatthemill.blogspot.com/
Games (currently) Played: IABSM, Dux Britanniarum, Sails of Glory, Gaslands, What A Tanker!, SW: Armada
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens. GoT Night's Watch
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 28mm WW2 British Commandos; 28mm War of the Roses, Peninsular British/French/Spanish; 28mm Coalition Wars SF; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.

Mike Whitaker

August 01, 2017, 03:46:36 pm #6 Last Edit: August 01, 2017, 03:48:55 pm by Mike Whitaker
Also: note above:

Quotethe FOO gets to specify how many fire missions he wants on the given target at the point he decides to Fire For Effect.


I've been a bit lax about enforcing this, but I intend to from now on. Your declaration (communication with the battery) should be 'Fire For Effect, <n> activations'. Any changes require a fresh call to the battery - including walking fire if you don't specify it at the time you call for effect.
Blog: http://troubleatthemill.blogspot.com/
Games (currently) Played: IABSM, Dux Britanniarum, Sails of Glory, Gaslands, What A Tanker!, SW: Armada
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens. GoT Night's Watch
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 28mm WW2 British Commandos; 28mm War of the Roses, Peninsular British/French/Spanish; 28mm Coalition Wars SF; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.

Mike Whitaker

Quote from: Pippa Peile on August 01, 2017, 02:46:38 pm
Quote from: Mike Whitaker on August 01, 2017, 08:35:40 am

"When activated, a stationary gun or AFV's first round is always considered as aimed as long as the target is within his arc of fire."

Guess that goes on the 'you've been playing it wrong' list :D

He'll be very pleased to be half right!  ;D


...as long as he notes the key word in the rule...
Blog: http://troubleatthemill.blogspot.com/
Games (currently) Played: IABSM, Dux Britanniarum, Sails of Glory, Gaslands, What A Tanker!, SW: Armada
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens. GoT Night's Watch
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 28mm WW2 British Commandos; 28mm War of the Roses, Peninsular British/French/Spanish; 28mm Coalition Wars SF; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.