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Author Topic: Rules Notes  (Read 130 times)
Mike Whitaker
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« on: March 02, 2017, 02:10:06 pm »

A few rules notes/clarifications:

Terminology

Big Men get what are variously called 'Command Initiatives', 'Activations' or 'Orders' according to their Level as noted on your order of battle. Each of these may be used to activate a unit (typically a section or vehicle) under their command, That unit will then get a number of 'Actions' when activated, dependent on their current combat strength - again, you'll find this listed on the order of battle, but for most it's typically three.

Blinds vs Hidden Blinds

Troops moving on blinds (the oval MDF things) must deploy off them to fire.

Troops on hidden blinds (i.e. marked on the map) can fire on the blinds card without deploying, but obviously will make themselves a likely target for a subsequent spotting roll (which will of course be easier because they've fired!).

The activation deck

It is your responsibility (just ask Tom!) to remember to place all cards for a deployed unit in the discard pile when it first activates (if it is part of a larger unit that has cards (e.g. an MG Bonus) this cards go in when the first child unit deploys).

2" mortar smoke

The full rules for these are in the Battle For Liberation supplement - I will make sure a couple of copies of this are available.
« Last Edit: March 02, 2017, 03:08:46 pm by Mike Whitaker » Logged

Blog: http://troubleatthemill.blogspot.com/
Podcast: http://meeples.wordpress.com/
Games Played: WAC, Hail Caesar, Black Powder, IABSM, Chain of Command, Dux Britanniarum, Judge Dredd, Dreadball, Sails of Glory
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 18mm French & British Napoleonics; 28mm WW2 British Commandos; 28mm War of the Roses, KoW Elves; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.
Mike Whitaker
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« Reply #1 on: March 02, 2017, 02:11:44 pm »

2" Mortar rules attached

* 2%22 mortar special rules.pdf (4121.46 KB - downloaded 12 times.)
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Blog: http://troubleatthemill.blogspot.com/
Podcast: http://meeples.wordpress.com/
Games Played: WAC, Hail Caesar, Black Powder, IABSM, Chain of Command, Dux Britanniarum, Judge Dredd, Dreadball, Sails of Glory
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 18mm French & British Napoleonics; 28mm WW2 British Commandos; 28mm War of the Roses, KoW Elves; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.
Mike Whitaker
Chairman and Chief Schmoozer
Administrator
Forum Deity
*****
Posts: 1327



WWW
« Reply #2 on: April 03, 2017, 10:41:50 pm »

HE stuff:

I've asked for a clarification on the tank HE rules - rereading section 7.4 I *think* Gary is right, and I'm wrong, though it does jar a bit with everything else being action based (that said, it's probably necessary because of the way HE works)

To formalise what I said re off-table fire
- once you fire for effect then subsequent shots at the same aiming point are at 1d6 deviation. This is at variance with exactly what section 9.4 says, but consensus seems to be that's a bit broken.
- the FOO gets to specify how many fire missions he wants on the given target at the point he decides to Fire For Effect.
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Blog: http://troubleatthemill.blogspot.com/
Podcast: http://meeples.wordpress.com/
Games Played: WAC, Hail Caesar, Black Powder, IABSM, Chain of Command, Dux Britanniarum, Judge Dredd, Dreadball, Sails of Glory
28mm: Parthians, Early Imperial Roman, British Tribes, Saxons, Norman/Christian Spanish, English Civil War Royalists; WW2 Wehrmacht, Red Devils, Home Guard; Judge Dredd Judges, Dreadball Void Sirens
15mm: WW2 US, British/Canadian and Heer infantry companies + support
54mm: HYW French and British
1/1000: Sails of Glory (lots)
WIP: 18mm French & British Napoleonics; 28mm WW2 British Commandos; 28mm War of the Roses, KoW Elves; 15mm Fallschirmjaeger and US Paras, lots of 15mm WW2 vehicles. 1/2400 WW2 Naval

This sig is a GW- and Flames of War-free (except for the figures I own!) zone.
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