Quote from: Carl Fisher on May 05, 2019, 10:41:17 amQuote from: Tom G on May 04, 2019, 02:01:03 pm
Request for house rule:
Could we please have house rule on commanded shot blocking line of sight for cannons.
Last campaign entire armies were moved up behind screens of commanded shot which cannot be targeted outside of 12".
This meant cannon was totally useless against an entire army moving up. If commanded shot are supposed to be difficult to target because they are few in number, make use of cover and duck and dive how are they blocking line of sight to a large body of men behind them?
Could we have a house ruling to make this more flavourful please?
Regimental guns would not waste shot while the Folorne Hope (skirmish screen) was out. Their limited fire power and range would be held back to support any defence when attack by pike blocks. So really it just adds extra punch to your muskets.
For field guns, with the extra range, these would be deployed to advantage on a high point behind the army, or in a defensive line and shoot over everyone's heads, including commanded shot.
Quote from: Carl Fisher on April 02, 2019, 10:33:16 am
Thanks to everyone who took part last night.
I have taken a quick look at the results forms, corrected one, as a result you all have experience to spend:
Rob - 5
Andy Mellor - 5
Grahame - 4
Andy B - 4
Andy Miller - 3
Tom - 3
Collin - 3
So you can all choose a level 1 trait for the next game.
We had two winners - Andy Mellor and Rob, who will both have 7 PT warbands next time
Collin and Shawn lost so can choose a Relic/Artifact for next time.
The rest were draws, better luck(?) next time.
Rob now has conquered Cornwall for Normans and Andy Mellor has expanded the Strathclyde kingdom into Fife.
Full placings and results to follow.
Quote from: Andy Mellor on May 06, 2019, 11:44:23 am
Are we not using the rule that using a second talent tree increases all costs by +1?