May 21, 2019, 10:31:19 pm

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91
Campaigns / Re: Pikeman's Lament ECW campa...
Last post by Gary Martin - May 07, 2019, 10:38:37 am
Quote from: Carl Fisher on May 05, 2019, 10:41:17 am
Quote from: Tom G on May 04, 2019, 02:01:03 pm
Request for house rule:

Could we please have house rule on commanded shot blocking line of sight for cannons.

Last campaign entire armies were moved up behind screens of commanded shot which cannot be targeted outside of 12".

This meant cannon was totally useless against an entire army moving up. If commanded shot are supposed to be difficult to target because they are few in number, make use of cover and duck and dive how are they blocking line of sight to a large body of men behind them?

Could we have a house ruling to make this more flavourful please?



Regimental guns would not waste shot while the Folorne Hope (skirmish screen) was out. Their limited fire power and range would be held back to support any defence when attack by pike blocks. So really it just adds extra punch to your muskets.

For field guns, with the extra range, these would be deployed to advantage on a high point behind the army, or in a defensive line and shoot over everyone's heads, including commanded shot.




I don't think you can take these things to literally. A skirmish line advancing towards a position will be popping off as soon as they can, not wait to a specific point. However there will be a point at which that fire will become effective (ish). The rules have identified this at 12". The notoriously inaccuracy of musketry means shooting at targets with formed masses over this range, against individuals (probably only visible with the odd flash of powder smoke, itself merging with other powder smoke) would again be ineffective. Although ineffective, those shots from the skirmish line will still be flying about, inevitably drawing the enemy focus, particularly gun crews, who will more often than not be the subject of those inaccurate efforts.
In any case the small scale nature of these skirmish events, would not see artillery deployed. Maybe just the siege scenario's.
92
Monday Night Games / MONDAY 20TH MAY 2019
Last post by Mike Whitaker - May 06, 2019, 08:05:32 pm
PIKEMAN'S LAMENT Campaign: Grahame
FREE FIRE playtest (participation): Rob, Chris, Mike +
BOLT ACTION; Martin, Dan
40K; Elliott, Pete
93
Campaigns / Re: Saga campaign
Last post by Carl Fisher - May 06, 2019, 06:29:37 pm
Shawn, it has been corrected!

Sorry to have missed you off.
94
Campaigns / Re: Kings of War narrative cam...
Last post by Shawn Comer - May 06, 2019, 06:18:35 pm
Hopefully I'm not too late, but I think I would like to participate in this. I'll need to get an army, so not sure which I'll be yet.
95
Campaigns / Re: Saga campaign
Last post by Shawn Comer - May 06, 2019, 06:16:35 pm
Quote from: Carl Fisher on April 02, 2019, 10:33:16 am
Thanks to everyone who took part last night.

I have taken a quick look at the results forms, corrected one, as a result you all have experience to spend:

Rob - 5
Andy Mellor - 5
Grahame - 4
Andy B - 4
Andy Miller - 3
Tom - 3
Collin - 3

So you can all choose a level 1 trait for the next game.

We had two winners - Andy Mellor and Rob, who will both have 7 PT warbands next time

Collin and Shawn lost so can choose a Relic/Artifact for next time.

The rest were draws, better luck(?) next time.

Rob now has conquered Cornwall for Normans and Andy Mellor has expanded the Strathclyde kingdom into Fife.

Full placings and results to follow.





Just to clarify, I should have 3 experience, correct? 2 for participating in a battle and 1 for being in an attack? The experience carries over even if the warlord is knocked out, right?
96
Campaigns / Re: Pikeman's Lament ECW campa...
Last post by tony - May 06, 2019, 04:09:57 pm
just play as rules written , but the way im thinking is also cant target command and shot,but can the unit behind what they are supposedly shielding
97
Campaigns / Re: Saga campaign
Last post by Rob Farley - May 06, 2019, 01:34:54 pm
So, in the interests of clarity:

Tom's abject cowardice in the face of clearly superior competition means that his total experience drops to zero. His available experience also drops to zero, unless he's already spent it, in which case it remains at zero.

In any case, his craven nature has relegated him to last place in the campaign, where he obviously belongs.
98
Campaigns / Re: Pikeman's Lament ECW campa...
Last post by Carl Fisher - May 06, 2019, 12:44:29 pm
Not sure I see those traits,

Natural Leader gives reroll, but needs double six.

Musketry Master - give automatic Shoot activation, but requires 15 on 3D6

Commanding give another reroll option, but with a triple 6!

I can't find Master Gunner that improves shooting by +2.

But I do still agree field guns if deployed properly are worth the cost and having a skirmish screen is the only way to cut down the damage they can potentially do.

So I think we agree there is no need for any house rules!

And yes my casualty calculation was wrong!
99
Campaigns / Re: Saga campaign
Last post by Carl Fisher - May 06, 2019, 11:57:02 am
Quote from: Andy Mellor on May 06, 2019, 11:44:23 am
Are we not using the rule that using a second talent  tree increases all costs by +1?


Sorry - yes we are, but missing from my summary.

See above - example corrected.
100
Campaigns / Re: Saga campaign
Last post by Andy Mellor - May 06, 2019, 11:44:23 am
Are we not using the rule that using a second talent  tree increases all costs by +1?
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