Peterborough Wargames Club

Games => General Gaming => Topic started by: colinabrett on February 13, 2019, 07:58:48 pm

Title: Invite to join a roleplaying game
Post by: colinabrett on February 13, 2019, 07:58:48 pm
Hi all,

I am looking for players to take part in a fantasy roleplaying campaign. I already have two or three players interested. I'd like to recruit another two or three players (so, a maximum of six in the team). This way we can have a balanced party with a decent range of skills.

The game will not be Advanced Dungeons and Dragons, Pathfinder or the D20 variants. Instead, I'll be using Magic World, a fantasy derivative of Chaosium's percentile-based system. It's a similar system to that used in RuneQuest and Call of Cthulhu.

I have a campaign written and ready to run. Of course, the players' decisions and characters' actions will have a knock-on effect, and I can rewrite sections or make new scenarios as the campaign progresses. I try not to 'railroad' players into situations where they may have found a workaround.

Some parts of the campaign involve biggish combats, perhaps 30+ fighters per side. Previously, these have been abstracted or run using counters and the AD&D Battlesystem rules. With experienced wargamers, and appropriate figures, we could turn these encounters into a Monday night game, if PWGC campaign nights and player availability allow. I'm open to suggestions as to which wargames ruleset we use.

If anyone is interested in joining in with this campaign, please let me know by email, FB messenger or a message through the PWGC forums.

Thanks for reading my ramble and I look forward to adventuring with you.

Colin
Title: Re: Invite to join a roleplaying game
Post by: tony on February 13, 2019, 11:10:09 pm
Up for this Colin,haven't played AD&D/Runequest type game for years
Title: Re: Invite to join a roleplaying game
Post by: Gary Martin on February 18, 2019, 05:24:04 pm
 I'm in.

The new Vanguard rules do just that, a small scale skirmish. They are also currently developing an RPG for release late in the summer that will link into Vanguard which links into KOW all in the world of Mantica, which I think will also be getting a new name...
Title: Re: Invite to join a roleplaying game
Post by: colinabrett on February 19, 2019, 12:46:55 am
Quote from: Gary Martin on February 18, 2019, 05:24:04 pm
I'm in.

The new Vanguard rules do just that, a small scale skirmish. They are also currently developing an RPG for release late in the summer that will link into Vanguard which links into KOW all in the world of Mantica, which I think will also be getting a new name...


Gary,

That's brilliant! Thanks for your interest.

I now need a location that can accommodate up to eight players. My original estimate was six but interest has increased.

Can you help with this, please?

I'd be looking at running one game per month, which might not be easy to arrange given everyone's schedules, possibly on a Sunday afternoon or Thursday evening. I can be flexible depending on how "real life" fits in.

Anything you can do to help would be gratefully appreciated.

Thanks,
Colin
Title: Re: Invite to join a roleplaying game
Post by: Pippa Peile on February 19, 2019, 12:07:29 pm
With a view to scheduling this, Ash works until 9pm Tues and Fri so we would never be able to do those.
Our preference would be for a Wed or Thur evening, just because things crop up at the weekends but if weekend is the only time everyone else could do we would try and fit in as best as possible!
Title: Re: Invite to join a roleplaying game
Post by: Gary Martin on February 19, 2019, 07:37:30 pm
Colin

We can use my games room, or my dinning room.

Wednesday or Thursdays are good for me
Title: Re: Invite to join a roleplaying game
Post by: colinabrett on February 19, 2019, 09:30:51 pm
Quote from: Gary Martin on February 19, 2019, 07:37:30 pm
Colin

We can use my games room, or my dinning room.

Wednesday or Thursdays are good for me



Fantastic, Gary.  ;D Thanks for being so accommodating.

I'll look into potential start dates and get a list to all involved as soon as I can. Would, say, mid-March be convenient? I'd estimate one session to get characters generated (and perhaps a quick skirmish to get used to the combat system), then beginning the campaign proper the following session. If anyone has any ideas of the sort of character they would like to play (fighter-type, thief, priest, magician, merchant, craftsperson; just about anything is possible), feel free to drop me a line.

All: Please stay in touch, preferably through email to colinabrett@gmail.com .

Thanks for your interest,
Colin
Title: Re: Invite to join a roleplaying game
Post by: Mike Whitaker on February 19, 2019, 10:31:51 pm
Would it be useful to set up a private forum on here for this?
Title: Re: Invite to join a roleplaying game
Post by: colinabrett on February 20, 2019, 11:26:00 am
Quote from: Mike Whitaker on February 19, 2019, 10:31:51 pm
Would it be useful to set up a private forum on here for this?


Hi Mike,

I am reluctant to set up an RPG sub-forum for a wargames club. I only really posted the invite here to get the word out.

While I accept that there's a lot of overlap between the two hobbies (within and outside our club), there's something that makes me feel vaguely uncomfortable about blurring the club's focus, even a little. We're gearing up for Hereward and I'd prefer the energy to go into that. Also, I am hoping to stay in touch with players by email: that way, I can send character-specific information to each player, without revealing anything to other party members.

However, I could bring this up at Monday's meeting and see if there are other roleplayers who would make use of a sub-forum. If there's agreement, then we can go ahead. I can't put my finger on what makes me wary of this idea.

Please let me know what you think.

Regards,
Colin
Title: Re: Invite to join a roleplaying game
Post by: Phil J on February 20, 2019, 07:06:13 pm
Steve the Cobbler!
Title: Re: Invite to join a roleplaying game
Post by: colinabrett on February 26, 2019, 05:40:53 pm
Hi All,

This is my second attempt at this post. The first mysteriously disappeared into the ether when I pressed the Down arrow key. I'll keep this short, so as not to lose the thread.

In our after-game discussion in the Draper's last night, we set a date of Thursday 14th March for the inaugural game. The game will take place at Gary Martin's home, which he has generously made available for that evening.

Can everyone please confirm they'll be able to make it on that night? Answers through this thread or by email to colinabrett@gmail.com.

Thanks for your time.

Regards,
Colin
Title: Re: Invite to join a roleplaying game
Post by: Mike Whitaker on February 27, 2019, 11:40:21 am
Should be free.
Title: Re: Invite to join a roleplaying game
Post by: colinabrett on March 01, 2019, 08:46:22 pm
Some more information for the 14th.

Player Characters are defined by seven "characteristics" or "stats":

STRength - the character's muscle power
CONstitution - the character's health and vitality
SIZe - a compound measure of height and weight
INTelligence - represents learning, memory and analytic ability
POWer - a character's will power, luck and magical ability
DEXterity - represents nimbleness, balance, manual dexterity and stealth
APPearance - is the character's attractiveness, grace and eloquence

For Humans, STR, CON, POW, DEX and APP are rolled on 4D6, drop the lowest, giving a range of 3 - 18. SIZ and INT are rolled on 2D6+6, for a range of 8 - 18, meaning you won't generate a character with SIZ 3 (up to 3ft tall) or INT 3 (roughly a chicken).

Elves and Dwarfs roll their stats slightly differently, so please let me know if you need their dice rolls before the night.

Title: Re: Invite to join a roleplaying game
Post by: colinabrett on March 01, 2019, 08:47:03 pm
And Character Races ...

There are three races open to starting characters: Human, Elf and Dwarf. Their characteristics and cultures are different, and we'll work all that out on the night. As the game progresses, I am open to the use of Orcs, Halflings and other species. We'll just see how things develop. Most player characters will be Human, as they are the most numerous and adaptable.

In a number of game worlds, Tolkein's Middle Earth specifically, there is a certain animosity between Elves and Dwarfs. This is not the case in Magic World. They may not be BFFs but at least they have no long-standing grudges. Therefore, relationships between Elf and Dwarf PCs are entirely what the players make of them.

Humans are a slightly different matter. Their characteristics are all generated in the same way. It's where their loyalties lie that counts. In Magic World, there are three Human power blocs. House Drum has a close alliance with the Dwarfs; House Beleghir, who work with the Elves; and the Governor of Lashingport, who attempts to keep the peace between the two Imperial Houses. Blood has been spilt between the two Human houses.
Title: Re: Invite to join a roleplaying game
Post by: colinabrett on March 01, 2019, 08:47:59 pm
What do you do?

Here's a list of starting occupations that are open to beginning adventurers. Most of these are self-explanatory. These professions describe the background and sorts of skills you will start the game with. I can't reproduce all of the occupations' details here, but there are quite a lot of interesting options:

Astrologer
Bandit
Beggar
Craftsperson/Shopkeeper
Crafter, Tribal
Fisher
Government Official/Diplomat
Hunter
Lost, Forgotten
Mercenary, Bodyguard
Merchant
Minor Noble
Paid Assassin, Thug
Peasant, Farmer
Physician, Apothecary
Sailor
Scribe, Engineer
Shaman, Priest, Cultist
Slave (Freed or Escaped)
Small Trader
Soldier/Guard/Watchman
Sorcerer
Tax or Rent Collector
Thief
Troubadour/Entertainer

Other occupations can be created with input from the GM.

These are not the be all and end all. Each occupation begins with eight professional skills. You also gain four further skills which are not related to your profession.
Title: Re: Invite to join a roleplaying game
Post by: colinabrett on March 01, 2019, 08:48:31 pm
Magical Ability

Magic is a complicated subject. It is not an easy profession to begin. The character must have a combined Intelligence (INT) and Power (POW) characteristics of 24. If a player desperately wants magical ability, I am happy to re-jig characteristics to meet this minimum level.

Players choosing a Sorcerer, Priest, Shaman or Cultist occupation begin with a certain number of spells, as defined in the Magic World rules.

Characters outside of these professions need a teacher. "Educated" character types (Minor Noble, Astrologer, Government Official/Diplomat, Merchant, Physician/Apothecary, Scribe/Engineer ... for a given value of "educated") have a 50% chance of having been taught sorcery before play begins. If this 50% roll is failed (i.e. a roll of 51% or more), they must find a teacher as the campaign progresses. All other occupations are considered "untrained" and must find a teacher through roleplaying and investigation during the game.

Yes. It is possible to qualify as a magic user during play. If your character's INT + POW increase to 24 or higher, then the latent talent is awakened. Sorcery becomes possible for the character, provided a teacher can be found.

Title: Re: Invite to join a roleplaying game
Post by: Mark Jacobs on March 02, 2019, 10:22:10 am
Hi all,

This all looks great.  Thursdays are good for me.

I'll head into the club Monday and sort my PC then.  :)
Title: Re: Invite to join a roleplaying game
Post by: Tom G on March 02, 2019, 05:30:33 pm
Thursday are good for me.

Thanks for sending over the info via email Colin.
Title: Re: Invite to join a roleplaying game
Post by: colinabrett on March 02, 2019, 10:03:26 pm
This is where we get into somewhat murky territory. Remember these are all game mechanics and, as GM, I have no control over your characters' actions.

Allegiance

There are no alignments in Magic World. You don't describe, or play, your character in terms of Lawful Good, Chaotic Evil, Neutral or any of the other six alignments in Dungeons and Dragons (and similar games).

Instead, Magic World uses Allegiances to describe your character's adherence to certain moral principles, codes of behaviour and beliefs. Magic World refers to these beliefs as Light, Balance and Shadow, essentially, Good, Neutral and Evil.

What some players don't 'get' about Allegiance is that, unlike Alignment, they are not absolute: there is a little of each of them in everyone. A beginning character starts with 25, 15 and 5 points to allocate to each of the forces of Light, Shadow and Balance. So even if a character starts with 25 points in Light, 15 in Balance, the last 5 points end up in Shadow; everyone has some 'dark secret'.

It must be noted that player characters have free will. They are not bound by their Allegiance scores to dictate their behaviour. Only the player can decide whether to follow that Allegiance. The character's Allegiance is only with the highest of the scores, and then only if that score is 20% higher than the others, and lastly only if the player character acknowledges the Allegiance. As a player, you decide your character's actions ... and live with the consequences.

Your character's actions over the course of the game can 'earn' points in the Allegiances. Wilful murder, for example, earns 3 Shadow points per victim. Offering charity to the needy awards 1 Light point. Healing someone who is mortally ill earns 1 Balance point. These awards are not clear cut. Speaking with the dead earns 1 Shadow point but would lose 1 Balance point.

When the character's score in one of these Allegiances reaches 100, the player has the option of Apotheosis: an elevation in power and status. They become a Champion of the Allegiance. This confers certain advantages to the character, though Champions of Light gain different advantages to those of Shadow.

We will cross the Allegiance bridge when we get to it in the campaign. Your character is still your character and, as GM, I will not say something like, "Oh, Fred has 30 Shadow points. Roll percentile dice and if you roll 30 or under, you slay the prisoner." This is your decision to make, not mine or a dice roll.
Title: Re: Invite to join a roleplaying game
Post by: colinabrett on March 10, 2019, 02:31:06 pm
Hello All,

I sent this to everyone's email address. I'll also copy in the WhatsApp group.

After a couple of emails with Gary, I can confirm that the first RPG session will be at Gary's house on Thursday 14th March, starting at 7:30pm.

We'll be working on character generation, then have a small skirmish against an Orc warband so you can get a feel for the rules. To those who have played (A)D&D or its variants, combat can be fast and dangerous. With this in mind, the skirmish can be played one of two ways.

Firstly, as a "dry run": you will learn about attacks, parries, dodges, probably first aid, and the joys of critical hits and fumbles. However, the results will be ignored for the purposes of the campaign. Your characters will not learn from the experience but at least they'll survive.

Secondly, we can play "for keeps". That is, all of the above stands but your characters will learn and become eligible for experience rolls to improve their skills. They will start the campaign with slight improvements. The downside is, of course, that your character could be seriously wounded or even killed, and there are no Resurrection spells in this game.

I'll let you all decide which way to play the skirmish on the night.

In the meantime, could you please reply to this email to confirm whether you'll be attending on the 14th.

Thanks in advance and see you on Monday.

Regards,
Colin
Title: Re: Invite to join a roleplaying game
Post by: Mark Jacobs on March 11, 2019, 11:19:47 am
Hi all.  I'll be heading to Bretton from the Ortons, so if anyone on that route or nearby would like to car share or needs a lift, then let me know here or at the club this evening. :)
Title: Re: Invite to join a roleplaying game
Post by: colinabrett on March 12, 2019, 05:55:03 pm
Quote from: Mark Jacobs on March 11, 2019, 11:19:47 am
Hi all.  I'll be heading to Bretton from the Ortons, so if anyone on that route or nearby would like to car share or needs a lift, then let me know here or at the club this evening. :)

Hi Mark,

I know it's a big thing to ask, but is there any chance you can give me a lift on Thursday? I'm in Park Farm/Stanground, so it's quite a way to travel from the Ortons, only to turn around and drive to Bretton.

Please let me know if this is possible.

TIA,
Colin
Title: Re: Invite to join a roleplaying game
Post by: Mark Jacobs on March 13, 2019, 05:54:27 pm
Hi Colin,

Shouldn't be a problem. :)  Email me your address and I'll see you tomorrow.