Peterborough Wargames Club

Games => Campaigns => Topic started by: tony on January 12, 2019, 03:18:21 pm

Title: Pikeman's Lament ECW campaign
Post by: tony on January 12, 2019, 03:18:21 pm
Yep
Title: Pikeman's Lament ECW campaign
Post by: Grahame on January 14, 2019, 03:26:13 pm
1644 - The fight for the east goes on. The high water mark of the Royalist advance on London has started to ebb but there are still Royalists in Newark and Oxford for the Eastern Association to worry about and Rupert is on the rampage.........At the moment I'm just looking for people to say which side they would like to be on. I'll be using my Scots again.
If anyone would like a game before making their mind up let me know and I'll organise a few games for those who have not played before or are thinking of using a different army.
Grahame
Title: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on January 14, 2019, 03:43:38 pm
Me. Royalists (obviously) :D
Title: Pikeman's Lament ECW campaign
Post by: Pippa Peile on January 14, 2019, 03:47:33 pm
Ash and I would both be back in for this.
Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on January 14, 2019, 05:35:07 pm
Me too.
Title: Re: Pikeman's Lament ECW campaign
Post by: Godbold on January 14, 2019, 05:59:09 pm
Count me in please. Parliament again. Cheers
Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on January 15, 2019, 05:19:55 pm
Hi Grahame,

I'd like to resume my Parliamentary role.

Thanks,
Colin
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on January 16, 2019, 10:33:47 am
I'd like to remain parliamentarian please. Might have some better trained troops this time though.
Title: Re: Pikeman's Lament ECW campaign
Post by: Shawn Comer on January 17, 2019, 08:41:39 pm
I can remain Royalist, or could be convinced to switch sides if necessary for a chest of gold or promise of a title and high position in the new government.
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on January 18, 2019, 08:32:17 am
Shawn, I think you'll be a snotty little ensign like the rest of us, but the chest of gold awaits!!!
Title: Re: Pikeman's Lament ECW campaign
Post by: Rob Farley on January 18, 2019, 01:52:27 pm
Andy, you're confusing rank and title. There's no reason he couldn't be a snotty little ensign AND Marquis of somewhere-or-other, minister of sanitation. :D
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on January 18, 2019, 02:24:23 pm
To true Rob, however this is for the house of commoners as we are fighting the King! Farmers (rich and religious ones) and Merchants will rule!! So the gold still stands.
Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on January 18, 2019, 02:39:22 pm
Quote from: Andy Mellor on January 18, 2019, 02:24:23 pm
To true Rob, however this is for the house of commoners as we are fighting the King! Farmers (rich and religious ones) and Merchants will rule!! So the gold still stands.


Farmers like the Earls of Essex and Manchester?
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on January 19, 2019, 02:36:27 pm
I'm in
Title: Re: Pikeman's Lament ECW campaign
Post by: Tom G on February 11, 2019, 06:29:51 pm
In.
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on February 21, 2019, 01:26:49 pm
We will be starting the 3rd Monday in May - May 20th. I will be posting full campaign details at the start of April.
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on March 15, 2019, 03:56:05 pm
In
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on April 05, 2019, 04:47:48 pm
At the moment we have 13 players with 7 for Parliament and 6 for the King. I will be publishing the army types/points values allowed etc in the next week or so. Players are free to field a different type of army in 1644. If you know anyone  who would like to join in this time who missed out last time please encourage them to sign up. I can lend figures if necessary. So far we have:

For the King    : Mike, Ash, Pippa, Carl, Shawn, Tom

For Parliament : Grahame, Tony, Kevin, Colin, Andy Mellor, Andy Miller, Gary

Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Alan P on April 05, 2019, 06:08:13 pm
Happy to be for the King - but either way - my loyalties arent that strong! Thanks Alan
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on April 07, 2019, 02:36:53 pm
To all supporters of King or Parliament - rules for army lists etc are now attached. They are mostly the same as 1643 BUT there are some changes so read carefully. I shall want a hard copy of your list  by middle of May please. I will let you know the first scenario AFTER I have your lists in.
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on April 07, 2019, 02:56:01 pm
OOPS - didn't make it clear that the Reserve is in addition to your 36 points for the campaign - effectively a single  free 4 pt unit. If by some chance you are brave enough to pick an Angry Locals army please see me to discuss your reserve!
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on April 07, 2019, 05:15:46 pm
Aggressive forlorn hope in Garrison army only? But they don't need to assault fortication, or have the cavalry to dismount?
Wouldn't they be used by field armies to capture strong points?
or all forlorn hope could just be limit for certain scenarios?
Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on April 07, 2019, 06:06:02 pm
As I said previously can you make all core Royalist cavalry Aggressive? Seems to fit the period better.

Perhaps with the option of not being Aggressive which is lost if the unit gets destroyed and reverts to basic stats?

Also can Forlorn Hope be the choice where Cavalry are forced to fight on foot?
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on April 08, 2019, 09:16:20 am
Garrison troops listed as agg. forlorn hope represent  cavalry who have had their horses eaten during a siege, bands of officers without any troops left or those brave enough to attempt to spike the enemy guns in a raid on the siege lines etc. There will be scenarios where cavalry in other army types will be allowed to dismount and be fielded as such eg to storm a building. This will be specified for the particular game.

I don't want to impose aggressive on all Royalist cavalry as by 1644 they had been beaten in open combat eg Winceby. It is certainly true that Rupert's Oxford horse could still sweep all before them but the quality of horse flesh and the quality of recruits wasn't what it was at the start of the war. I feel it best to allow the Royalist commanders the option of having some cavalry that isn't going to go tally-ho at the first opportunity.
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on April 08, 2019, 09:27:03 am
As I will be seeing all your army lists, here is mine. Apart from myself, please do not post your army list on this forum but let me have a copy that the enemy does not see!

Scots Field Army

Must Have    - Elite trotters [6] Vet Shot [6] Vet Shot[6]  Pike [4]
Could Have   - Commd Shot [2] Cmmd Shot [2] Vet Drgns [6]  Clansmen + Hero [4]
Reserve        - Scots lancers [4]

Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on April 08, 2019, 10:23:47 am
Does the hero need to be placed in a unit at army selection, as in your list it looks like he can only be fielded with the clansmen? Or can you decide at deployment which unit he joins? (Clansmen a bit smelly so moves to a pike unit up wind)
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on April 08, 2019, 05:12:23 pm
Andy - Clarification on Heroes     - 0-2 Heroes allowed per army. Heroes are allocated to a particular unit and this is indicated in your army list. There are no restrictions on which unit they can be attached to. The hero stays with that unit until they are killed or their unit is destroyed on table and they are destroyed with it. Units that rout off and come back return with the hero still attached - the hero is unaffected by any downgrading of the unit. Remember - a hero only affects morale and gives no other benefit but is cumulative with that of the officer.
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on April 10, 2019, 11:58:27 am
I will need your 36 pt list + reserve  on or before 13th May. I do not want or need to see your list for each individual mission. The first game will be on May 20th.
If you wish to use the roster sheets from the rule book you can find them as follows:
www.ospreypublishing.com > osprey games > gaming resources > osprey wargame series >OWG 19 ...as well as the company & officer rosters you can find a very useful Quick Reference Sheet.
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on April 10, 2019, 12:17:18 pm
I'm working 20/05/2019. Is there a royalist who can't make this date and we can plan either side?
Andy
Title: Re: Pikeman's Lament ECW campaign
Post by: Tom G on May 04, 2019, 02:01:03 pm
Request for house rule:

Could we please have house rule on commanded shot blocking line of sight for cannons.

Last campaign entire armies were moved up behind screens of commanded shot which cannot be targeted outside of 12".

This meant cannon was totally useless against an entire army moving up. If commanded shot are supposed to be difficult to target because they are few in number, make use of cover and duck and dive how are they blocking line of sight to a large body of men behind them?

Could we have a house ruling to make this more flavourful please?
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 04, 2019, 04:54:26 pm
Quote from: Tom G on May 04, 2019, 02:01:03 pm
Request for house rule:

Could we please have house rule on commanded shot blocking line of sight for cannons.

Last campaign entire armies were moved up behind screens of commanded shot which cannot be targeted outside of 12".

This meant cannon was totally useless against an entire army moving up. If commanded shot are supposed to be difficult to target because they are few in number, make use of cover and duck and dive how are they blocking line of sight to a large body of men behind them?

Could we have a house ruling to make this more flavourful please?



I'd be happy to limit the range of cannons to 12" and not have to hide behind command shot?

Or just limit choice to regimental guns which can be upgrade to field when attacker can have forlorn hope during sieges, then command shot could only provide cover for units behind?
Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on May 04, 2019, 05:54:26 pm
Grahame
Quick question:

1644 isn't trotters as a tactic becoming old hat? Cromwell had trained his horse on more modern tactics, which I think was seeing greater use of similar tactics to the Royalists, with maybe a bit more discipline. Particularly across the Field Armies.
Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 05, 2019, 10:07:47 am
Quote from: Gary Martin on May 04, 2019, 05:54:26 pm
Grahame
Quick question:

1644 isn't trotters as a tactic becoming old hat? Cromwell had trained his horse on more modern tactics, which I think was seeing greater use of similar tactics to the Royalists, with maybe a bit more discipline. Particularly across the Field Armies.


Not really, new developments in Parliamentary cavalry tactics really are not fully developed until 1645, with the advent of the New Model Army, and the removal of the old guard from command of the army by the Self Denying Ordinance.

Cromwell it is true was more aggressive in his tactics, but even at Marston Moor his cavalry it is the counter charge of the Royalists against his more controlled attack that gave him success against Byron.

However he was still the exception!

Having said all that, I do agree that Trotters poorly represent Parliamentary cavalry tactics after 1643. There is no evidence at all that the Caracole for example was ever used, in fact there is little evidence that they were even trained to use it.

Pistols and Carbines were still used to receive a charge, rather than counter charge however.

Perhaps remove Caracole from Trotters but improve attack to +4, would better reflect the majority situation in 1644.

By 1645 yes all cavalry would be some form of Gallopers, though only Royalists would be Aggressive.

Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 05, 2019, 10:41:17 am
Quote from: Tom G on May 04, 2019, 02:01:03 pm
Request for house rule:

Could we please have house rule on commanded shot blocking line of sight for cannons.

Last campaign entire armies were moved up behind screens of commanded shot which cannot be targeted outside of 12".

This meant cannon was totally useless against an entire army moving up. If commanded shot are supposed to be difficult to target because they are few in number, make use of cover and duck and dive how are they blocking line of sight to a large body of men behind them?

Could we have a house ruling to make this more flavourful please?



Regimental guns would not waste shot while the Folorne Hope (skirmish screen) was out. Their limited fire power and range would be held back to support any defence when attack by pike blocks. So really it just adds extra punch to your muskets.

For field guns, with the extra range, these would be deployed to advantage on a high point behind the army, or in a defensive line and shoot over everyone's heads, including commanded shot.

Title: Re: Pikeman's Lament ECW campaign
Post by: Tom G on May 05, 2019, 03:03:08 pm
Quote from: Carl Fisher on May 05, 2019, 10:41:17 am

Regimental guns would not waste shot while the Folorne Hope (skirmish screen) was out. Their limited fire power and range would be held back to support any defence when attack by pike blocks. So really it just adds extra punch to your muskets.

For field guns, with the extra range, these would be deployed to advantage on a high point behind the army, or in a defensive line and shoot over everyone's heads, including commanded shot.





Agreed the first paragraph makes total sense.

The second paragraph is exactly what I mean. Its only really an issue in the siege game and with field guns not being able to shoot at all until the enemy is within 12". We might as well just line our armies up 12" from each other at the start instead of waiting 3 or 4 turns for an invulnerable army to walk up the table. 

It's just an idea to make the siege game more fun and a bit more like an actual siege. Field guns aren't super weapons and they fire on a 8+ and are only going to get 1 or 2 shots off. The only reason to bring them is for fun and to have different forces represented. If I was just playing to win I would bring a field army or raiding party and not put myself at a disadvantage.
Title: Re: Pikeman's Lament ECW campaign
Post by: Tom G on May 05, 2019, 03:06:53 pm
Quote from: Andy Mellor on May 04, 2019, 04:54:26 pm

I'd be happy to limit the range of cannons to 12" and not have to hide behind command shot?

Or just limit choice to regimental guns which can be upgrade to field when attacker can have forlorn hope during sieges, then command shot could only provide cover for units behind?


It's more in just the siege game Andy. I don't mind commanded shot blocking in normal games.
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on May 05, 2019, 05:32:26 pm
I'd read the whole 12" can not be targeted thing differently.
Even without getting into the nitty gritty of the rule wording, common sense would dictate that you can fire at the big block of men marching up the field. A small unit of "skirmishers" would not act as a shield against cannon balls, the shot would just go through?
Going back to the rules:
Hard to target - may only be targeted within 12", so not a viable unit to target outside this, fair enough. I guess to represent their slippery skirmish nature.
Shooting rules
1) Choose a target. Can't pick the commanded shot, I choose the pike block behind it! as long as it's in range, fine so far.
2) Line of sight. "Units in cover may be targeted, but units may not shoot at targets completely hidden behind trees/ buildings or other obscuring terrain. Models in your shooting unit do not block line of sight, but other units can"
Can the gun see the pike block, yes, does the Commanded shot block line of sight, no, WYSIWYG. Terrain point is not relevant. Key point, "other units can", this is "can" not "do". I read this as the commanded shot by their very diffuse nature "don't", in this case, block line of sight. That is the whole essence of "Hard to target", they are small and spread out.
3) "A target unit counts as in cover if the majority of the models are shielded from the majority of the shooting unit by other units - friend or foe"
Worst case scenario, the pike block gets cover from the commanded shot, but even them the key word here is "shielded". To a fair and sensible soul, shielded means get in they way of/ protect/ take the hit for. Can the commanded shot "shield", no, they can not shield the line of sight and they will not stand in the way and take the hit. The "hard to target" rule again, read with an attacker's slant, they can not offer themselves as a target outside 12". So they should not even count as cover?
4) The bit that has caused the issue. "A shooting unit may shoot through gaps between other units and/or terrain as long as there is at least a 3" gap to shoot through". This refers to a gap between two other entities, this is not the issue. The issue is can you shoot through commanded shot, not between them and something else.
In summary commanded shot do not, because of the hard to target rule shield the unit behind them. This fits with common sense too!

(just my two penneth worth)
Andy+
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 05, 2019, 09:40:53 pm

[/quote]

It's just an idea to make the siege game more fun and a bit more like an actual siege. Field guns aren't super weapons and they fire on a 8+ and are only going to get 1 or 2 shots off. The only reason to bring them is for fun and to have different forces represented. If I was just playing to win I would bring a field army or raiding party and not put myself at a disadvantage.
[/quote]

My concern would be that half way through the campaign, field guns could be firing on a 6+ with a re-roll, With a range of most of the table. At least regimental guns won't get many shots before contact?
This can destroy the morale of units hit (average 6-8 hits, 3-4 musketeers or cavalry dead) in a siege games you expect this, but in a normal battle artillery would be overpowering unless the terrain was quite close?

Command shot units are only 6" wide with poor morale and would need to be well forward to cover more than a couple of units, they can be "seen off" with Dragoon's or other command shot?
Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 06, 2019, 10:47:53 am
Quote from: Andy Mellor on May 05, 2019, 09:40:53 pm



It's just an idea to make the siege game more fun and a bit more like an actual siege. Field guns aren't super weapons and they fire on a 8+ and are only going to get 1 or 2 shots off. The only reason to bring them is for fun and to have different forces represented. If I was just playing to win I would bring a field army or raiding party and not put myself at a disadvantage.
[/quote]

My concern would be that half way through the campaign, field guns could be firing on a 6+ with a re-roll, With a range of most of the table. At least regimental guns won't get many shots before contact?
This can destroy the morale of units hit (average 6-8 hits, 3-4 musketeers or cavalry dead) in a siege games you expect this, but in a normal battle artillery would be overpowering unless the terrain was quite close?

Command shot units are only 6" wide with poor morale and would need to be well forward to cover more than a couple of units, they can be "seen off" with Dragoon's or other command shot?
[/quote]

Andy I am not sure where you get some of you calculations from.

How can a field gun hit on a 6+? I can only see the normal +1 to Activations, so 7+ at best. Not all officers will ever get the reroll option for Activations.

The 12" plus rule still applies to Field Guns, so until you get really close, the to hit is still 4+, do again only 4 or 5 hits. This can still be devastating to shot, with a loss of 2 or 3 figures, but should still keep them in the game.

Plus a field gun is 6 points out of your 24, so is hardly unbalancing.

Now when the enemy gets close you get one shot before you are overrun.

All this assumes the attacker is coming straight at your gun!

To be effective the field gun would need to target a single unit for most of the game, so choose the unit carefully.

Or am I missing something?

Plus seiges are meant to be hard and favour the defender, that is why the attackers dug in!
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 06, 2019, 11:37:09 am
It is possible for an officer to get the reroll as a start up ensign. On promotion he gains the master gunner trait? Giving 6+ and a reroll. Even a 7+ gives more shots than fails.
If you roll 12 dice on a 4+ that's 6 hits, and 3 dead musketeers with -3 morale, get hit again and your walking off the board?
All I'm saying is I don't think field guns need anymore help shooting through command shot, a 6pt veteran musket unit on first fire hits on 3+, 6pt field gun is definitely worth the points, were they that effective in the ECW?
In a siege game you expect the casualties and the scenario takes this into account (Graeme having all units on bases in the last campaign, cavalry dismounted as forlorn hope etc) in a meeting engagement/raid you don't normally meet the enemies entrenched field guns?
Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 06, 2019, 12:44:29 pm
Not sure I see those traits,

Natural Leader gives reroll, but needs double six.

Musketry Master - give automatic Shoot activation, but requires 15 on 3D6

Commanding give another reroll option, but with a triple 6!

I can't find Master Gunner that improves shooting by +2.

But I do still agree field guns if deployed properly are worth the cost and having a skirmish screen is the only way to cut down the damage they can potentially do.

So I think we agree there is no need for any house rules!

And yes my casualty calculation was wrong!
Title: Re: Pikeman's Lament ECW campaign
Post by: tony on May 06, 2019, 04:09:57 pm
just play as rules written , but the way im thinking is also cant target command and shot,but can the unit behind what they are supposedly shielding
Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on May 07, 2019, 10:38:37 am
Quote from: Carl Fisher on May 05, 2019, 10:41:17 am
Quote from: Tom G on May 04, 2019, 02:01:03 pm
Request for house rule:

Could we please have house rule on commanded shot blocking line of sight for cannons.

Last campaign entire armies were moved up behind screens of commanded shot which cannot be targeted outside of 12".

This meant cannon was totally useless against an entire army moving up. If commanded shot are supposed to be difficult to target because they are few in number, make use of cover and duck and dive how are they blocking line of sight to a large body of men behind them?

Could we have a house ruling to make this more flavourful please?



Regimental guns would not waste shot while the Folorne Hope (skirmish screen) was out. Their limited fire power and range would be held back to support any defence when attack by pike blocks. So really it just adds extra punch to your muskets.

For field guns, with the extra range, these would be deployed to advantage on a high point behind the army, or in a defensive line and shoot over everyone's heads, including commanded shot.




I don't think you can take these things to literally. A skirmish line advancing towards a position will be popping off as soon as they can, not wait to a specific point. However there will be a point at which that fire will become effective (ish). The rules have identified this at 12". The notoriously inaccuracy of musketry means shooting at targets with formed masses over this range, against individuals (probably only visible with the odd flash of powder smoke, itself merging with other powder smoke) would again be ineffective. Although ineffective, those shots from the skirmish line will still be flying about, inevitably drawing the enemy focus, particularly gun crews, who will more often than not be the subject of those inaccurate efforts.
In any case the small scale nature of these skirmish events, would not see artillery deployed. Maybe just the siege scenario's.
Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on May 07, 2019, 11:20:27 am
Quote from: Carl Fisher on May 05, 2019, 10:07:47 am
Quote from: Gary Martin on May 04, 2019, 05:54:26 pm
Grahame
Quick question:

1644 isn't trotters as a tactic becoming old hat? Cromwell had trained his horse on more modern tactics, which I think was seeing greater use of similar tactics to the Royalists, with maybe a bit more discipline. Particularly across the Field Armies.


Not really, new developments in Parliamentary cavalry tactics really are not fully developed until 1645, with the advent of the New Model Army, and the removal of the old guard from command of the army by the Self Denying Ordinance.

Cromwell it is true was more aggressive in his tactics, but even at Marston Moor his cavalry it is the counter charge of the Royalists against his more controlled attack that gave him success against Byron.

However he was still the exception!

Having said all that, I do agree that Trotters poorly represent Parliamentary cavalry tactics after 1643. There is no evidence at all that the Caracole for example was ever used, in fact there is little evidence that they were even trained to use it.

Pistols and Carbines were still used to receive a charge, rather than counter charge however.

Perhaps remove Caracole from Trotters but improve attack to +4, would better reflect the majority situation in 1644.

By 1645 yes all cavalry would be some form of Gallopers, though only Royalists would be Aggressive.



I agree in the round, however I think this applies more to major engagements than the skirmish nature of the campaign. I believe (and ECW is far from an area of expertise for me) that cavalry skirmish's and minor engagements were a big aspect, with both sides winning their fare share. I found Parliamentary Cavalry to utterly ineffective to the point I hardly bothered using them, and the occasion I did (they were my reserve and I got lucky) they moved on and got trounced by a badly shot up Galloper unit. Just average die rolls.
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 07, 2019, 01:00:08 pm
If a hero has to be attached to one unit, can you choose not to field the hero, only the unit?
I.e have a hero attached to forlorn hope for 7pts but only have 6 pts left to spend on my army selection so drop the hero for this battle? He must have been sent on a special mission.
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 07, 2019, 04:55:12 pm
several points ;
A hero gained during a game is attached to the unit that scored the role on the table and costs 0 points - he has to stay with that unit until the unit is destroyed or he is killed. So a six point unit that has gained a hero during a game still only costs 6 points. A hero bought as part of your army list costs 1 point and he can't be left behind. Just plan your army list accordingly and you are free to bring less than 24 points to a game.
Cavalry will remain as per the rules - I want to retain a distiction between the sides so it remains Trotters for Parliament and Gallopers for the King.
Commanded shot rules stand as they are. If they are frustrating your gun then come up with a better placing for it or find some troops that can deal with the Commanded Shot to support your gun -eg  skirmishing dragoons should be ideal for the job. Do remember that a gun has an arc of fire and that a commanded shot unit can only be at best 6" wide. I am going to allow guns to shoot overhead - they must be in an elevated position eg on the ramparts of a sconce or on a hill but only at targets beyond 12".
Grahame





Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 08, 2019, 11:45:04 am
Kevin has dropped out so it leaves the sides as follows:

Parliament : Grahame, Gary, Tony, Colin, Andy Mellor, Andy Miller - 6
King: Mike, Carl, Ash, Pippa, Shawn, Tom, Alan - 7

If you know of anyone who would like to join in please let me know. There are solutions I can use during the campaign if we remain uneven in sides.
I know that Andy Miller & Shawn will not be there on the 20th so they will be arranging to fight each other some other time. Please could the rest of you confirm if you will be there.
Thanks
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 08, 2019, 12:07:57 pm
Yes
Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 08, 2019, 12:10:13 pm
I will be there.
Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on May 08, 2019, 04:22:59 pm
Yes
Title: Re: Pikeman's Lament ECW campaign
Post by: Tom G on May 08, 2019, 06:31:49 pm
Quote from: Grahame on May 07, 2019, 04:55:12 pm
Commanded shot rules stand as they are. If they are frustrating your gun then come up with a better placing for it or find some troops that can deal with the Commanded Shot to support your gun -eg  skirmishing dragoons should be ideal for the job. Do remember that a gun has an arc of fire and that a commanded shot unit can only be at best 6" wide. I am going to allow guns to shoot overhead - they must be in an elevated position eg on the ramparts of a sconce or on a hill but only at targets beyond 12".


Sounds fair.

Will be there.

Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 09, 2019, 08:39:47 am
Quote from: Grahame on May 07, 2019, 04:55:12 pm
several points ; I am going to allow guns to shoot overhead - they must be in an elevated position eg on the ramparts of a sconce or on a hill but only at targets beyond 12".
Grahame




Can I suggest an amendment to this? I can see garrison armies occupying a hill with troops below defending the guns, the attackers looks at this and go "we will stop here and wait" (edge hill style?). Possible solutions are.

For every unit fired over (friend and foe, the target gains stamina, +1 for the first, then an extra +2 for the next ( for +3) and so on. To avoid I'll shot your veterans/elites at the back? It also means that if it's just command shot in the way, then they provide the same bonus as cover?

Add to target priorities for overhead fire, "shots must be directed at the largest unit in arc or the unit covering them (if eligible under normal target priorities)". To stop I'll shoot at your veteran dragoons and ignore the large pike block advancing? It will also allow wavering elites to retire instead of getting shot until they rout. This will also spread the damage across a foot regiment so it has a chance when it gets to the enemy infantry? The last bit stops columns of attack forcing the guns to shoot over more and more units and small units (non command shot) from providing extra cover.

Will you be able to fire over the heads of enemy troops at guns on a hill/rampart? Was counter battery fire common?

Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on May 09, 2019, 10:09:27 am
Message to Shawn :
We are both unavailable on 20/5 , I'm on Bolt Action on 27/5. I on SAGA on 3/6, the same as yourself.
I know this is stretching it, but is 10/6 a possible?
Andy
Title: Re: Pikeman's Lament ECW campaign
Post by: Alan P on May 09, 2019, 02:30:55 pm
I'll be there for 20th - Alan
Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on May 09, 2019, 03:07:12 pm
I'll be there.
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 09, 2019, 04:10:19 pm
Guns can shoot at other guns on hills if they are not obscured etc. Target priority is as per the rules p34. I will look again at these issues when planning the siege game and big fight at the end otherwise play rules as written or any tweaks I have posted. I will be giving objectives and how to score glory for each game as per last year.
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on May 09, 2019, 06:09:08 pm
We will both be there on 20th
Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on May 10, 2019, 07:23:26 am
I'll be there on the 20th.
Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on May 10, 2019, 12:16:29 pm
Hi Grahame,

I'm likely to be there first on the 20th. Do you want me to start setting up straight away? If so, how many players and tables will you be needing? I can at least get the boards and mats set up.

Colin
Title: Re: Pikeman's Lament ECW campaign
Post by: Shawn Comer on May 10, 2019, 08:24:55 pm
Quote from: Andy Miller on May 09, 2019, 10:09:27 am
Message to Shawn :
We are both unavailable on 20/5 , I'm on Bolt Action on 27/5. I on SAGA on 3/6, the same as yourself.
I know this is stretching it, but is 10/6 a possible?
Andy


Andy, yes I think that should work.
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 13, 2019, 09:09:31 am
Hi Colin - thanks for the offer - we will need 5 tables - if we can have them all down the far end of upstairs that would be great. I will need 4 tables with 2 boards on them and 1 with 3 boards on please. I'll try to get there early as well.
Thanks
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: tony on May 13, 2019, 06:51:43 pm
20th is good for me
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 14, 2019, 06:51:50 am
My apologies Graeme, but I won't be able to make the 20th.
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 14, 2019, 09:25:35 am
Do we have a Royalist who could play Andy Mellor  on another day rather than on the 20th?
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on May 15, 2019, 09:08:45 am
Quote from: Grahame on May 13, 2019, 09:09:31 am
Hi Colin - thanks for the offer - we will need 5 tables - if we can have them all down the far end of upstairs that would be great. I will need 4 tables with 2 boards on them and 1 with 3 boards on please. I'll try to get there early as well.
Thanks
Grahame

Hi Grahame,

I'll be there around 6:30 and (providing I can get in  :-\) I'll start setting up straight away.

Regards,
Colin
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 16, 2019, 08:24:10 am
May 1644 - Parliament is seeking to test the resolve of the King's forces in Lincolnshire and Nottinghamshire. Both sides have sent scouting and raiding forces into enemy territory............ In this first game of the new campaign Parliament will be the attackers and Royalists the defenders - units will be starting off table.
In this first game you will need to decide your 24 points force in advance and just bring those plus your reserve. Please bring an officer figure to represent you. There will be no special orders in this game. We will sort out officer traits before deciding which table you are on etc.
Grahame
PS If you are thinking of bringing a field gun you will need a limber to drag it onto the field! - I can lend if necessary -just let me know.
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 16, 2019, 11:04:31 am
I will be able to make 10th June along with Shawn and Andy?
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 17, 2019, 10:05:09 am
Thanks to Mike for volunteering to play on the 10th June - it will be a doubles game - Andy & Andy vs Mike & Shawn.

Colin - I now need three 4x4 tables and an 8x4 for Monday - thanks.
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on May 17, 2019, 10:18:37 am
Quote from: Grahame on May 17, 2019, 10:05:09 am
Thanks to Mike for volunteering to play on the 10th June


I get to play Free Fire! Yay!
Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on May 17, 2019, 03:14:29 pm
Quote from: Grahame on May 17, 2019, 10:05:09 am
Colin - I now need three 4x4 tables and an 8x4 for Monday - thanks.
Grahame

Will do,
Colin
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 19, 2019, 06:28:22 pm
My utmost apologies Graeme, can no longer make 10th June, so will not be able to play first game. My ensign will just have to be a late starter. Sorry Graeme and Mike
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 20, 2019, 01:25:53 pm
Andy - could you arrange your fight with Mike on another date - preferably before [but if it has to be then after] 17th June. I will just leave your result blank until you have had the fight.
Thanks
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on May 20, 2019, 01:36:41 pm
A quick clarification... Just reading through rules for tonight. From last campaign I thought Trotters had to use caracole to attack, however the rules say, ' some units may also; Skirmish, Caracole' p29.
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 20, 2019, 02:39:07 pm
Trotters 'may' caracole on a 7+ but an Attack activation is on a 6+ so caracole is an option - you are able to just attack on a 6+.
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on June 04, 2019, 04:35:53 pm
Please confirm if you will be there on the 17th. I will publish the promotions list etc next week. The theme for the next lot of scenarios will be 'plunder'.
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: tony on June 04, 2019, 06:34:23 pm
Yep
Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on June 04, 2019, 06:41:32 pm
I will be there.
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on June 04, 2019, 08:12:40 pm
Finally making it to the field
Title: Re: Pikeman's Lament ECW campaign
Post by: Tom G on June 04, 2019, 08:18:24 pm
Will be there.
Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on June 05, 2019, 08:21:31 am
I will be there.
Colin
Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on June 05, 2019, 09:18:57 am
Grahame
I'm afraid I can't make the 17th as hiking Hadrians Wall for the week. Around the following week's so can play my game on whichever is not the next BA Campaign day
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on June 05, 2019, 11:07:44 am
I'm on holiday on 17th too, apologies.
Andy
Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on June 06, 2019, 01:38:27 pm
I'll be there. May be half asleep but will be there.
Title: Re: Pikeman's Lament ECW campaign
Post by: Shawn Comer on June 07, 2019, 07:39:28 pm
I will be there.
Title: Re: Pikeman's Lament ECW campaign
Post by: Alan P on June 09, 2019, 10:12:25 am
Grahame - I can be there for 17th - thanks Alan
Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on June 10, 2019, 02:11:39 pm
Ash and I will both be there on the 17th
Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on June 11, 2019, 07:59:08 am
Hi Grahame,

Do you have an estimate of table numbers and sizes for the 17th? I can also start setting up the scenery (unless that would spoil the scenario).

Regards,
Colin
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on June 11, 2019, 09:25:35 am
Hi Colin - thanks for the offer - we will need a single 4x4 and three 6x4 tables please - all down the far end of upstairs please. Just put cloths on the tables - the scenery will be placed by the players.
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on June 11, 2019, 09:42:42 am
June 1644 - the initial clashes at the start of the campaign season in May has seen rapid promotion for some and the death of one eager young ensign. At the start of the game on 17th there will be a round of dicing for promotions :
King         Carl> Lt   Ash> Cpt   Pippa> Cpt  Tom> Cpt  Alan> Cpt
Parliament   Grahame> Cpt  Andy Miller> Cpt  Gary> Cpt  Tony> Lt   Andy Mellor>Cpt

Mike & Andy Mellor will be playing their first round fight - reminder that you only bring 24 pts plus reserve to this game.
The rest of you will have a choice of which troops you will field once you know which game/table you are playing.
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on June 18, 2019, 09:28:32 am
June 1644 - Parliament's attempts to bring in supplies to their army have been frustrated by Royalist raiding parties - barrels of ale and roast mutton now await the King's men. The gunpowder and shot needed for Parliament's next siege  did get away down river.....

Promotions
King   Carl> Cpt   Ash> Mjr    Tom> Mjr

Parliament  Grahame> Mjr   Tony> Cpt

There will be no game in in July so the next game will be the siege in August.
Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on June 23, 2019, 07:58:56 am
Quote from: Grahame on June 18, 2019, 09:28:32 amJune 1644 - Parliament's attempts to bring in supplies to their army have been frustrated by Royalist raiding parties - barrels of ale and roast mutton now await the King's men. The gunpowder and shot needed for Parliament's next siege  did get away down river.....

Promotions
King   Carl> Cpt   Ash> Mjr    Tom> Mjr

Parliament  Grahame> Mjr   Tony> Cpt

There will be no game in in July so the next game will be the siege in August.


Grahame who do I need to play to catch up
Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on June 23, 2019, 07:49:31 pm
Quote from: Gary Martin on June 23, 2019, 07:58:56 am
Quote from: Grahame on June 18, 2019, 09:28:32 amJune 1644 - Parliament's attempts to bring in supplies to their army have been frustrated by Royalist raiding parties - barrels of ale and roast mutton now await the King's men. The gunpowder and shot needed for Parliament's next siege  did get away down river.....

Promotions
King   Carl> Cpt   Ash> Mjr    Tom> Mjr

Parliament  Grahame> Mjr   Tony> Cpt

There will be no game in in July so the next game will be the siege in August.


Grahame who do I need to play to catch up

One of the parliament faction can claim me as I'm a game behind
Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on June 23, 2019, 08:07:54 pm
Quote from: Mike Whitaker on June 23, 2019, 07:49:31 pm
Quote from: Gary Martin on June 23, 2019, 07:58:56 am
Quote from: Grahame on June 18, 2019, 09:28:32 amJune 1644 - Parliament's attempts to bring in supplies to their army have been frustrated by Royalist raiding parties - barrels of ale and roast mutton now await the King's men. The gunpowder and shot needed for Parliament's next siege  did get away down river.....

Promotions
King   Carl> Cpt   Ash> Mjr    Tom> Mjr

Parliament  Grahame> Mjr   Tony> Cpt

There will be no game in in July so the next game will be the siege in August.


Grahame who do I need to play to catch up

One of the parliament faction can claim me as I'm a game behind

Mike

If Grahame is happy I will claim you
Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on June 24, 2019, 01:39:24 pm
Catch up games will be as follows:
Gary & Andy Miller vs Mike - using one of the 2v1 scenarios as played last time. In this case parliament will be trying to stop Mike getting sheep/carts/barges off table. Andy Mellor will be playing 'phantom' Royalist armies in a similar scenario. These need to be done before third week in August [ no campaign in July]. Could the players named talk to me about further details.
thanks
Grahame
Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on June 24, 2019, 03:39:34 pm
Phantom Army??? Do I need some witch hunters. Cromwell won't like it!
Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on June 25, 2019, 05:49:17 pm
Quote from: Grahame on June 24, 2019, 01:39:24 pmCatch up games will be as follows:
Gary & Andy Miller vs Mike - using one of the 2v1 scenarios as played last time. In this case parliament will be trying to stop Mike getting sheep/carts/barges off table. Andy Mellor will be playing 'phantom' Royalist armies in a similar scenario. These need to be done before third week in August [ no campaign in July]. Could the players named talk to me about further details.
thanks
Grahame

Andy are you available this Monday to play this. Mike and I are both available if you are?