Peterborough Wargames Club

Games => Campaigns => Topic started by: Grahame on January 16, 2018, 09:51:21 am



Title: Pikeman's Lament ECW campaign
Post by: Grahame on January 16, 2018, 09:51:21 am
It is 1643 and our part of England is embroiled in conflict - Kings Lynn, Stamford & Crowland have declared for the King. Newcastle's royalist army have captured York and Lincoln and are heading south and Royalist raiding parties from Newark and Oxford are at the borders of the  Eastern Association of Parliament. Staunch Parliament supporters are defending Nottingham,Leicester, Spalding, Boston, Bedford and Peterborough. The Fairfax's are besieged in Hull, Cromwell is drilling his Ironsides and the Scots Covenant  are heading south................let battle commence!
You will need 30 points plus 4 points of reserves for each fight. There will be six scenarios chosen from the Pikeman's Lament rule book. You must decide what 'flavour' of army you represent -eg  field force, garrison, county militia or raiding party and your side in the conflict between King and Parliament [there is also an option to be a clubmen/militia neutral].
All I need to know at the moment is if you are interested in taking part and which side /type of army you are thinking about. I am aiming to start in May and run through till October. Please feel free to have a chat with me if you are interested but undecided as to your army.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on January 16, 2018, 10:00:26 am
Answers in order:

Yes
Royalist
Raiding Party


Note - my response are subject to any force restrictions that may be applied to each flavour.


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on January 16, 2018, 11:57:58 am
Yes, Royalist field force


Title: Re: Pikeman's Lament ECW campaign
Post by: Godbold on January 16, 2018, 05:30:46 pm
Hello Graham,yes interested.Parliament for me.


Title: Re: Pikeman's Lament ECW campaign
Post by: tony on January 16, 2018, 07:25:08 pm
Parliament for me not sure what build yet .
Well having a quick read ,will be part of Eastern Association under overall command of Essex.
Can I go for a mixture 2 horse,2 pike,1 shot and a regimental gun. With dragon units as reserves


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on January 17, 2018, 10:25:05 am
Hi Grahame
Eastern Association parliamentarian please. Will have to sort through some old boxes of figures to see what forces I can field!
Are cannon allowed?


Title: Re: Pikeman's Lament ECW campaign
Post by: Daniel Phillips on January 17, 2018, 01:00:34 pm
Are you using the 'failed activation test ends your turn rule' as written or changing it like Rob did in Direwolf Rampant?


Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on January 17, 2018, 02:18:33 pm
If you are happy with a little artistic licence over location, I would quite like to do Haselrig's lobsters, who, correct me if I'm wrong, never made it up to the Midlands.
So cavalry heavy Parliament.


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on January 17, 2018, 02:25:00 pm
If you are happy with a little artistic licence over location, I would quite like to do Haselrig's lobsters, who, correct me if I'm wrong, never made it up to the Midlands.
So cavalry heavy Parliament.

Just treat them as an Elite Trotter unit, given that we are looking at Troop level rather  than Regiment, they can be the General's Lifeguard. Just take normal troops as the rest, can still be the same regiment!


Title: Re: Pikeman's Lament ECW campaign
Post by: tony on January 17, 2018, 02:30:19 pm
I've got warlord curassiers painted if you need to borrow rather thxn buy .


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on January 17, 2018, 03:38:29 pm
In answer to questions so far :
The rules will be used as per book apart from I will be picking the scenarios to be played so activation is as it is written.
Sorry but no cuirassiers in any army. You can still have Cromwell's  Ironsides who would be elite trotters but don't wear full armour - I can lend figures if needed.
I will be producing a set of what can/can't be used for each flavour of army but you will still have plenty of choice - bearing in mind the time frame and geographical area of the campaign. I should have copies to look at on Monday so plenty of time to sort out appropriate figures before we start.
To give you an example of the way I'm thinking-
A royalist raiding force from Oxford could include gallopers, dragoons, commanded shot and possibly a galloper gun [regimental gun but moves as a dragoon unit] and would certainly include upgrades to agressive/elite/veteran for some units with the possible addition of a couple of heroes but no pikes,shot,clansmen, clubmen or forlorn hope or raw troops.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on January 17, 2018, 03:48:33 pm
Will the games be played with 30pts - or a 24pt sublist? As the rules and scenarios are written for 24pts I thought?


Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on January 18, 2018, 01:35:57 pm
Grahame
Count me in: Sir Thomas Fairfax for Parliament


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on January 18, 2018, 11:16:59 pm
My thinking is that you will have a 30 pt muster list for the campaign [I'm open to discussion - could be 36] from which you will pick 24 pts depending on the scenario. The 4 pts reserve is on top of this but it is one unit and is the same for every battle - just in case you throw a double six followed by a six for activation. I did play a game recently where this happened once to me and twice to my opponent so  it will be a once a game event for each side - the next time it happens reroll.
If possible I would like to get those interested in the campaign together this coming monday to give out information related to army types and to discuss the 30/36 pts issue.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Tom G on January 19, 2018, 07:59:03 am
I was going to declare for the King but my loyalty is somewhat fickle if need arises. I would like a force type that uses my pike and shot regiment plus my field gun I just bought so am happy to represent part of Newcastle's field army as discussed.


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on January 19, 2018, 08:52:52 am
My thinking is that you will have a 30 pt muster list for the campaign [I'm open to discussion - could be 36] from which you will pick 24 pts depending on the scenario. The 4 pts reserve is on top of this but it is one unit and is the same for every battle - just in case you throw a double six followed by a six for activation. I did play a game recently where this happened once to me and twice to my opponent so  it will be a once a game event for each side - the next time it happens reroll.
If possible I would like to get those interested in the campaign together this coming monday to give out information related to army types and to discuss the 30/36 pts issue.
Grahame

Sadly I am not around on Monday - but if you publish or email the information I can comment in a PM. AS far as the 30/36, I think it depends. Can I suggest 30 points, but not include Heroes (how to spend the last few points) and these can be recruited on the day.

So once the scenario is declared, choose your 24pts from the 30, add Heroes as required, to use up any spare points.  Fight.

This does mean that forces will not have much flex so there may be problems for Cavalry heavy force in some scenarios, so if possible can the scenarios listed before the 30pts are declared.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on January 19, 2018, 09:53:11 am
Quite a lot of ECW combats involve attacking this Manor  or besieging towns. I fancy trying to field a storming party/company.
Would this fit into a field force or foot raiding party? Someone has to attack the garrisons!


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on January 19, 2018, 01:15:51 pm
You will know the scenarios in advance [but will not know if attacking or defending].  A storming party will be able to be made from a field army. Dismounted cavalry were often used in storming parties [all that armour & bristling with pistols] but not a troop type in the rules so forlorn hope is the nearest.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on January 20, 2018, 02:36:50 pm
I'd like to be involved, but shift work could be an issue. If there is some flexibility, I'm in. I'm a Cromwellian, through and through.
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Shawn Comer on January 23, 2018, 05:30:56 pm
I'd like to take part and given that I currently no have no army, I am willing to play whichever side and type of army is needed. Please let me know what you think is needed and I'll start to assemble some troops.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on January 23, 2018, 11:19:57 pm
Shawn - it would be great if you would declare for the King. Which type of army is  up to you - a raiding party probably needs less figures painting up but a field army will give you most options.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on January 23, 2018, 11:28:18 pm
Just watched a programme on BBC4 about the civil war - part 2 of a series about the Stuarts. Worth watching if you'd like to know more about the background to the campaign. There is footage of an ECWS reenactment which I was at - a special prize if you can spot me..... If you want a more dramatic view of the Civil War then I can recommend the 80s BBC drama - 'By The Sword Divided' which was filmed at Rockingham castle [ if you can get hold of the DVD].
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andrew Beer on January 26, 2018, 08:00:08 am
Hi Grahame,

Would my GW Empire figures work or medieval WAB  ?
Found rule book, does it include army lists?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on January 26, 2018, 11:14:15 am
Sorry Andrew but you'll need actual ECW figures - the Empire stuff is too early. I can lend you troops if you want to take part. Also Warlord have a sprue sale on at the moment that includes Pike&Shotte figures that seems a good bargain. The troops are listed in the book and I can let you have the campaign briefing that gives the various army types you can use.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andrew Beer on January 26, 2018, 05:32:30 pm
Happy to play Royalist and buy some sprues , what shld I buy?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on January 29, 2018, 03:11:21 pm
Depends on what type of army you'll be doing but you'll certainly want some horse [gallopers] and shot so an infantry command sprue and two infantry sprues should get you going.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on February 01, 2018, 11:40:27 am
Hi Grahame

Working out a field army, the must haves are horse, pike, shot. Do you have to field them all in your 24 points? Or if I only have 1 unit of horse (in the 36 pts) could it always be my reserve?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on February 03, 2018, 10:07:49 am
yes - you do have to field one of each of your must haves.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on February 03, 2018, 10:25:15 am
Reserves - having had a think about this I've decided that the 4pt reserve will be free and not part of your 36 pt army. It will still have to be a 'must have' choice. This is how it will work:
activation roll 6&6 followed by 6 - the reserve comes on. Only happens once.
activation roll 1&1 followed by 1 - the reserve becomes the unit removed from play - if not on table yet then they are no longer available. If on table then they are the unit removed. Only happens once.

Losses in the campaign - I want to keep the system easy to track so this is what I'm thinking :
 Units that are destroyed on table by shooting or combat [ie every figure is killed] will be struck off your army list.
 Units that forced to retire or flee from table are still in your list and recruit back to full strength but will no longer be able to be veteran or elite.
Units still on table at end of game will recruit back to full strength.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on March 10, 2018, 01:37:16 pm
Grahame,
I've had a think, dangerous I know, even before I've played the game. Regarding the points in reserve - 32 points total. I get the 24 points for your core, makes perfect sense and the holding these to "musts" and "coulds" to shape the type of force you field. The extra in reserve makes sense too. Why 32 points? Everything in the system works on multiples of 4. The main units, the bonus unit for a double 6 etc. I was trying to finalise my field army and with 30 points that leaves 6 to spend. This channels you into some obvious possibilities of 2 point units and/or 2x3 points if you have access to these. I've no real problem with that, however with this system of points, an 8 point reserve can be "sliced" lots more different ways. Two full units etc. etc.
So the suggestion is part way between the two earlier ones:
Core 24 pts + Reserve 8 pts = 32 pts (with 4 pt bonus unit on 6's)
I've not played this yet and may be off the mark, it's just a thought!
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on March 10, 2018, 04:39:10 pm
The 4 point  reserve is 'free' so can be ignored when working out your army. The only requirement for the 24point force on the field is that it must include at least one of each 'must have' which could use as little as 8 points - depending on which type of army you use. In terms of the campaign the 'could haves' can't be replaced.  So ... work out 36 points and put 24 of them on the table and bring along a 4 point reserve just in case.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andrew Beer on March 10, 2018, 08:19:31 pm
This matches what you told me and makes sense to me , could haves would be harder to come by and be off limited supply .


Title: Re: Pikeman's Lament ECW campaign
Post by: Andrew Beer on March 12, 2018, 07:20:17 am
Also I believe you said 1 Forlorn hope only?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on March 12, 2018, 08:44:09 am
That is correct-if your could haves includes them it will be limited to one.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on March 12, 2018, 09:11:30 am
Grahame, what happens if your two Must Have units are destroyed?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on March 12, 2018, 05:31:02 pm
At the moment my thinking is this - must haves can be replaced but not as upgraded units - eg your elite aggressive gallopers are destroyed during a fight and would come back as ordinary gallopers. The idea is that must haves can be replaced but could haves cannot. A unit is considered as destroyed if it is wiped out or route off the table. Any unit that survives the fight and is still on table can come back to full strength - even if on the losing side. The main aim is to keep record keeping and tracking of units to a minimum.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on March 13, 2018, 11:03:21 am
The start date will be the 21st May. I will collate all the information you need to know by the end of April. The intention is that the first game will be based around three different scenarios [ x2 so giving 6 different tables] and each side will need to plot which of their armies is best suited to which scenario/table. The Royalists were advancing  in May 1643 so they will be the attackers in this first game. The results from the first round will then determine what happens in June.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on April 02, 2018, 12:38:41 pm
Grahame just looking to prepare a list for my practice game with Shawn tonight. I know you game me a couple of sheets with army lists but I can only find one with Royalist Raiding, Parliament garrison and Royalist Field. What other parliament options are there? Thanks Gary


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on April 05, 2018, 09:25:46 am
hi Gary - apologies for late reply but been away. All the same options as the Royalists except that you'll be using trotters not gallopers. Those on the sheet you mentioned are just worked examples. I'll bring more copies down next  Monday of my original briefing sheet for the different types of armies.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on April 05, 2018, 11:55:12 am
Grahame can you upload the files? Make it easier for people to access/find?


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on April 23, 2018, 03:09:48 pm
Grahame can you upload the files? Make it easier for people to access/find?

Please? :D


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on April 24, 2018, 10:32:38 am
For what it's worth - Stat lines on a word document. I've only put on the units I've got, so feel free to add.
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on April 25, 2018, 07:51:44 pm
thanks Andy - really useful.
 I'm doing one last play test on Monday and will then post the final version of the campaign details next week. The aim is that you should have your army roster to me by 14th May so that we can begin on the 21st. I can tell you that the first game will be only using scenario A which represents initial contact between the King's armies and the forces of Parliament. In May 1643 the Royalists were advancing so they will be the attackers in this first game. What you won't know is the terrain you'll be fighting over until you arrive.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 04, 2018, 10:41:20 am
Thanks to all those who have helped with play testing scenarios over the last few weeks. It has been a big help. The attachments are now the versions you will need to study before deciding on your lists etc. You will find there are some differences from what I have said previously! I will need your 36 pt list + reserve  on or before 14th May. I do not want or need to see your list for each individual mission. The first game will be on May 21st with the Royalists as attackers and we will be playing Mission A .
 If you wish to use the roster sheets from the rule book you can find them as follows:
 www.ospreypublishing.com > osprey games > gaming resources > osprey wargame series >OWG 19 ...as well as the company & officer rosters you can find a very useful Quick Reference Sheet.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 04, 2018, 10:55:42 am
Grahame

I think my only question is about Aggressive "upgrade" for Gallopers.

My view is that for Royalist Horse the upgrade would be to remove Aggressive and not to add it!

So when a unit is Downgraded - it returns as Gallopers Aggressive!

Also I assume the Officer can join any unit he wishes (within your restrictions) at the start of the game.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 04, 2018, 12:49:02 pm
yes - officer can join a unit at start of a game and assuming he survives he can join a different unit next game - a different mission may mean the officer will shift his focus on where he will be needed.
I see where you are coming from [ depends if you see Aggressive as an advantage or liability] but Aggressive is listed as an upgrade even if it is 0 points so I will stick with what I said -  a unit that ran away comes back just as Gallopers. I see it as a unit that has fled the field has had the stuffing knocked out of it so no wild charges. An elite unit of Trotters that has fled the field will end up full of new recruits so is no longer elite and so on.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 04, 2018, 01:33:22 pm
OK.

I still have my basic reservation that all the choice and flavour will have been lost after the first few games, when we are all down to basic must have units.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 04, 2018, 03:12:33 pm
Depends on what you have chosen, how carefully you use them or how reckless you want to be. One of my aims was to make officers care about their men and be prepared to withdraw from one fight so they are there for the next one. If you can keep most of your units still in the fight at the end of the campaign then you are likely to win the war even if you have had to give ground at times. Remember what happened to the Royalst cavalry - sweeping all before them but still losing all the important battles and the war.


Title: Re: Pikeman's Lament ECW campaign
Post by: Rob Farley on May 04, 2018, 07:35:18 pm
One of my aims was to make officers care about their men and be prepared to withdraw from one fight so they are there for the next one.
I couldn't help but chuckle at this. I had the same idea with the original Direwolf Rampant campaign rules, but certain people (who shall remain nameless) couldn't resist getting their armies wiped out every time. ::)


Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on May 07, 2018, 09:56:53 am
Hi Grahame,

I believe the deadline for army submissions is the 14th before the campaign begins on the 21st. Is that right? You've probably answered all these questions up-thread, so I apologise if this is repetitious.

I have a small Parliamentarian Field Army comprising

Must Haves

Trotters (4)
Pike (4)
Shot (4)

Could Haves

Dragoons (2 units at 4 each)
Commanded Shot (2)

I have 2 points to spend on either another Commanded Shot unit or upgrade a unit to Elite or Veteran status.

Does all this seem reasonable so far?

Also a question about reserves. I have enough infantry figures left to make two more Commanded Shot units or perhaps a Forlorn Hope unit. Am I aiming for 24 points in the field and up to 6 in reserve?

I won't be at the club on the 7th but will be there for the 14th and 21st. Any hints and tips to a new player would be gratefully received.

Thanks,
Colin


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 07, 2018, 06:36:42 pm
The reserve is a single 4 point unit of must haves eg one unit of  shot. Remember that the reserve is free and doesn't come out of your 36 points. Once you have chosen the reserve it is the same for every game. For two spare points you could give two units a hero each but having a veteran/elite unit may be a better bet and a good choice of unit to put your officer in. What you have picked so far seems balanced and should be able to cope with whatever mission you are doing.
Don't worry about not being there next week - just send me a list. If you need to borrow anything let me know.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 08, 2018, 12:24:23 pm
As I will be seeing all your lists then here is mine - Scots Field Army
Must Have  : Elite trotters [6] Vet Shot [6] Vet Shot [6] Pike[4]
Could Have : Commanded shot [2]  Commanded shot [2]  Vet Dragoons [6] Clansmen + Hero [4]
Total 36
Reserve: Scots Lancers[4]
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 08, 2018, 12:51:17 pm
Two questions as I prepare my list.

1) In the worst case situation - what happens if from my initial list I do not have enough remaining units to make 24 points?

2) Are heroes assigned to units at start - or form part of the pool of "units" available in the 36 points so can be assigned to any unit? Or do Heroes count as a unit upgrade? 


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 08, 2018, 12:55:00 pm
As I will be seeing all your lists then here is mine - Scots Field Army
Must Have  : Elite trotters [6] Vet Shot [6] Vet Shot [6] Pike[4]
Could Have : Commanded shot [2]  Commanded shot [2]  Vet Dragoons [6] Clansmen + Hero [4]
Total 36
Reserve: Scots Lancers[4]
Grahame


Is the above enough information for the list submission, or do you need more details, when we supply our 36 point lists?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 08, 2018, 02:29:54 pm
All I need to know can indeed be written in two lines - I need to be able to track what has happened to units either destroyed or downgraded - there will be a results slip to be filled in after each game which will provide me with what I need.
Heroes will be able to be added to your army either at the start or later on - it is one of the ways to make sure that you will have 24 pts on the table but remember they can be killed. Heroes & officers can always be replaced.
There is a mathematical possibility that you could end up fielding less than 24 points by the end of the campaign so be careful about the balance between must haves which can be replaced and could haves that cannot eg your must haves are worth 24 pts at the start of the campaign - you then get all your could haves killed. In the next battle one of your elite[6pt] must haves runs off table and comes back as a [4] pt unit for the game after - you will then only have 22 pts left but you could then use heroes to bring it back to 24 pts BUT if your must haves were only 16 points at the start because you have maxed out on could haves then you could end up in big trouble by the end!
As I have stated previously - officers need to look after their troops. Be prepared to withdraw units from the field.
I will review the rates of attrition across the campaign as a whole and may send reinforcements to the front - but don't count on it!
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 08, 2018, 02:48:43 pm
All I need to know can indeed be written in two lines - I need to be able to track what has happened to units either destroyed or downgraded - there will be a results slip to be filled in after each game which will provide me with what I need.
Heroes will be able to be added to your army either at the start or later on - it is one of the ways to make sure that you will have 24 pts on the table but remember they can be killed. Heroes & officers can always be replaced.
There is a mathematical possibility that you could end up fielding less than 24 points by the end of the campaign so be careful about the balance between must haves which can be replaced and could haves that cannot eg your must haves are worth 24 pts at the start of the campaign - you then get all your could haves killed. In the next battle one of your elite[6pt] must haves runs off table and comes back as a [4] pt unit for the game after - you will then only have 22 pts left but you could then use heroes to bring it back to 24 pts BUT if your must haves were only 16 points at the start because you have maxed out on could haves then you could end up in big trouble by the end!
As I have stated previously - officers need to look after their troops. Be prepared to withdraw units from the field.
I will review the rates of attrition across the campaign as a whole and may send reinforcements to the front - but don't count on it!
Grahame

So Heroes can be added as required - spending those extra few points - without being included in your 36 points?


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 08, 2018, 03:02:37 pm
One final question for today!

What are you defining as Routing from the field?

Does this include a unit that has been reduced to zero or left the table, by continuous retreats due to Wavering? Seems to happen quite a lot to commanded shot for example, or just units that scored 0 or less in a Morale test (this is technically a rout).





Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 08, 2018, 04:31:18 pm
One thing I didn't make clear is that all upgrades must be declared on the army list including aggressive.
A unit that gradually evaporates due to failing to rally and  retreats wavering until non are left or off the board and a unit that gets 0 or less on morale  and vanishes are both treated the same and considered to have routed from the field for campaign purposes and so can come back. It is only units destroyed from shooting or combat and are "could haves" that are struck off your army list.
I don't want to get too hung up on heroes but they should be stated in your original 36 point [as I have done] list. However - once all  your  "could haves" are gone and should you end up not being able to field 24 points because you can't get your units to add up to 24 eg veteran pike [6] veteran shot[6]  veteran shot[6] trotters [4] and you have nothing worth two points left so you can only field 22 points then a couple of heroes added to two of these units would be ok but I'm going to impose a limit of no more than two. If after doing this and adding a couple of heroes you still can't raise a full 24 points of troops then you will just have to field what you have. Heroes should not be seen as a way of getting more than 36 points so..... to be clear..... heroes can only be used to begin with if they are in your list. After all your "could haves" are gone then you may field up to two heroes at a point each but once attached to a unit it is that unit they stay with for the rest of the campaign.


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 08, 2018, 05:30:12 pm
Great. That all makes sense. Thanks.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 09, 2018, 11:17:20 am
Due to some devious players with very little honour, who's plans would be to pursue "could have " units until they are wiped out to gain a campaign advantage!!! ????
Would it make sense to allow units that fail to rally to retreat at least half a move instead of only half a move?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 09, 2018, 04:43:36 pm
Nope - this is war! I want to avoid tinkering with the rules as far as possible. Just try not getting units into that situation  - if an officer gets their commanded shot run down by wild charging gallopers then that is just the cruelty of war.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on May 09, 2018, 07:15:46 pm
Couple of questions from Ash. Are we correct in assuming a field gun if routed or killed would come back as a regimental gun?
If raw must have units are taken and are either routed or killed would they come back as basic units and lose raw status.


Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on May 09, 2018, 07:21:48 pm
Also to make sure i've understood, is the below correct;

Must have unit killed = comes back next game but without upgrades.
Must have unit routed = comes back next game but without upgrades.
Could have unit killed = gone for good.
Could have unit routed = comes back next game but without upgrades.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 09, 2018, 08:27:05 pm
You are correct about who comes back but I hadn't actually considered raw troops - if a two point unit comes back as a four point unit then you could to over the 36 point limit and I don't think a raw unit that ran away would come back braver! So raw comes back as raw. A field gun would come back as a regimental gun on the grounds that field guns are rare and hard to replace but an army would find it easier to find and deploy smaller guns.


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on May 10, 2018, 03:52:31 pm
Surely 'must have' routed comes back with upgrades?


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 10, 2018, 04:02:16 pm
Surely 'must have' routed comes back with upgrades?

Sadly not:

Quote
Units destroyed on the battlefield or rout from the battlefield:
 Must Haves – these can be replaced at no extra cost but may only come back without upgrades


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on May 14, 2018, 09:10:54 am
Surely 'must have' routed comes back with upgrades?

Sadly not:

Quote
Units destroyed on the battlefield or rout from the battlefield:
 Must Haves – these can be replaced at no extra cost but may only come back without upgrades

Permission to disagree with that one - I think if you make a retreat, controlled or otherwise, you should get to keep your perks.


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 14, 2018, 09:21:38 am

Permission to disagree with that one - I think if you make a retreat, controlled or otherwise, you should get to keep your perks.


Hence my question reference units that retreat off the table, or are reduced to zero by continuous retreat vs Rout as per the Morale rules.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 14, 2018, 09:30:46 am
In the context of the campaign I am allowing you to withdraw from  the field and maintain your 'perks'. If you have been dispersed/whittled away or routed on field then I will be sticking with what I have said already.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 14, 2018, 10:49:22 am
Would it be possible to role for officer traits before handing in army lists tonight?
As a poor leader might need better troops/heroes instead of my planned army of average?


Title: Re: Pikeman's Lament ECW campaign
Post by: Tom G on May 14, 2018, 01:26:00 pm
Would it be possible to have an option to withdraw the heavy field guns from the table if we have horses to limber up?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 14, 2018, 02:58:17 pm
I wouldn't plan your army around your officer - he could be dead by the end of game 1! So we'll roll for our officers next week but you do not need to make a final decision about which particular 24 points you'll be using until you know your mission/table.
As I am allowing units to withdraw from the table then field guns can too but you must have an actual limber model to drag it off the field. Should the gun be in a fixed emplacement then the gun will have to be abandoned by the crew. This should not be used to reposition guns - only to drag them off field.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 14, 2018, 03:04:50 pm
I missed a comment about who survives etc - remember if your unit is still on the table at the end of the game it comes back at full strength and with all perks intact even if it is wavering and heading for the edge of the table in retreat. It is only units that have left the table that suffer.


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on May 14, 2018, 03:07:38 pm
Quote
you must have an actual limber model to drag it off the field


That's a bit unfair on someone who's paid the points for the gun, but doesn't have a limber.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 14, 2018, 04:51:12 pm

I wouldn't plan your army around your officer - he could be dead by the end of game 1!

That was my plan with Roose Bolton but he survived for the entire campaign!!!

Only the good ones die yoing :)


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 15, 2018, 07:20:15 am
On the mission Gå På (and all missions for qualifying for honour points ie rout destroy half enermys units). Are units that voluntarily withdrawl from the table counted as routed/wiped out for game objectives?

Otherwise it is possible to rout one enermy unit and then leave the table and win the game?
 Ie giving the enermy the field and victory to preserve your army for another day?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 15, 2018, 10:14:51 am
Players need to think about the long view and campaign season as a whole - units that withdraw are not routed so do not count although they will be considered as "no longer in the game" which affects when the game ends and those holding the field will count as victorious. Honour is awarded for all sorts of stuff - as well as the mission. "He who fights and runs away......." the aim of the campaign is to be  on  the most victorious side so the sum total of honour is more important than individual scores although officers who win games will be rewarded with promotion etc. A hit and run tactic - killing but not being killed- will gradually whittle away the enemy's numbers and resolve. Propaganda always favours those holding the field at the end of the day - the newspapers of the day loved a good battle result to report but the war favours those who still have an army at the end of the campaign season. The results will be translated into a narrative that describes how the war is going, which side is advancing and territory/towns gained etc.
Grahame
PS I can lend limbers if need be - just make sure I know you need one in advance. There are only a couple of players using field guns. You will need a move activation to limber up. All figures must be painted and based so if anyone is struggling to get their army ready for next week please let me know.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 15, 2018, 11:19:33 am
So on Gå På if I withdraw my entire army on turn 1 I'll get 3 honour for a draw and 3 honour for no more than a handkerchief raised?
Much better result than possibly fighting???


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 15, 2018, 11:28:30 am
So on Gå På if I withdraw my entire army on turn 1 I'll get 3 honour for a draw and 3 honour for no more than a handkerchief raised?
Much better result than possibly fighting???

Have I misunderstood Grahame - I thought he meant in Games Terms you had still "Quit the Field" - so given victory to your opponent. So no Honour for the Scenario, but yes you can still claim 3 Honour for "Not a Handkerchief Raised".

Though not very Honourable?



Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on May 15, 2018, 11:44:58 am
In the first mission you only count units routed or wiped out, so if one army quits the table it's a draw! Or a raiding army just needs to rout 1 more unit than it suffers, and then withdraws for a win? On other missions you will lose as there are objectives on the table which decide victory.

As Greame says units left will no longer be counted so I assume that if your opponent has 6 unit, then 2 withdraw you only need to wipe out 2 to claim half the enermy army destroyed or routed


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on May 15, 2018, 11:48:57 am
I'm pretty sure Grahame can adjust the victory conditions to reflect the spirit, rather than the letter, of the scenario.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 15, 2018, 03:32:59 pm
What Mike said - although you will know in advance which missions are being played, you won't know if I have adjusted the victory conditions to make a better fit for the campaign until you reach the battlefield.
I generally will not be adjusting special orders but in the case of "pocket handkerchief" there is a risk that players see it as a free 3 honour therefore it cannot count if your officers unit withdraws from the field - if your officer goes & hides in a wood etc  till the end of the game then the order is as per the rules. Stand firm also looks  to be in a similar vein but it does say units may leave to fulfil mission goals so that stays as written.
You cannot claim victory by withdrawing your army and leaving the field to the enemy - that will end the game and the army on the field will claim victory- unless the mission says otherwise. It is ok to give your enemy a bloody nose causing many casualties and then withdraw with your army intact and may be what you need to do in the context of the campaign but there's not a lot of honour in that...... I will let you know the exact victory conditions next week.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 15, 2018, 03:41:19 pm
Forlorn Hope aggressive - I've been asked about what happens to this type of unit if it is coming back having fled the field....aggressive describes the troop type rather than an aspect of behaviour eg storming party so they will come back as aggressive as this is about how they are armed BUT they are no longer Ferocious EXCEPT in the special case of storming/defending a breach in fortifications or defences.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 16, 2018, 10:23:04 am
As I will be playing in the campaign but also running it  I have decided that I will play no part in deciding which table/mission I will be doing and will leave that to others fighting for the same cause. I will also be providing sketch maps for each table but the players will set up the terrain for the game. I will do my best to be even handed between the two sides. As mentioned above the progress of each side will be communicated as a narrative of how the war is going - I will not be publishing league tables between games but will publish the results at the end.


Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on May 16, 2018, 04:48:29 pm
.All figures must be painted and based so if anyone is struggling to get their army ready for next week please let me know.
I didn't realise this. Mine are being painted at moment but might not be totally finished for Monday. Ash is only picking some of his up on Sunday at Partizan so will be in same boat. Is it alright if we promise to have it completed for next month?


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on May 16, 2018, 05:00:43 pm
I can lend you spare shot, pike and cavalry, probably :D


Title: Re: Pikeman's Lament ECW campaign
Post by: tony on May 16, 2018, 05:35:37 pm
I’ve only managed to paint a pike block !


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 16, 2018, 09:39:44 pm
Ok -as this is the first time I have said this about needing to have painted and based figures  then it is an aspiration to aim for. Paint is better at stopping bullets! As long as you have correct figures to represent what they are - could we at least aim to have them undercoated.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on May 17, 2018, 06:37:58 am
Quote
Paint is better at stopping bullets!
What bonus do I get for painting mine twice? Can my garrison gun be converted to fire thinners? (only kidding)
All seems fine and dandy, can't wait to get started :)
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on May 17, 2018, 09:15:56 am
Undercoated we can manage!


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 18, 2018, 08:20:20 am
What you all need to bring on Monday- your full 36 points + reserve + figure representing you. Please also bring the following: rules, roster sheets for your officer, army lists, dice, wavering makers, ruler and a pen & paper etc. For parliament bring a rebellious frame of mind and for the king bring a cavalier attitude!
If you need to borrow anything please let me know. Please try to get there as early as possible as we have seven tables to set up and some admin to get through before we transport ourselves back to the eastern shires of England in 1643.
For King, Kingdom and Parliament [an real slogan of the time]
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 18, 2018, 08:25:34 am
For God and the cause!


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on May 18, 2018, 03:05:38 pm
For the commonwealth!


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 22, 2018, 06:53:48 pm
Thanks to everyone for last night - I hope you enjoyed the start of the campaign. Only a couple of units were wiped out and the vast majority of your soldiers will be coming back to fight again......
May 1643 - Royalist troops from Newark strike hard into Parliamentary territory and sweep aside those forces sent against them. Other Royalist advances are turned back even losing some artillery in the process. There was inconsequential skirmishing over a bridge between the Scots and Sir Jacob Astley's advance party which saw the Scots dragoons roughly handled but saw a newly raised troop of cavaliers running from the field. The arrival of Sir Thomas Fairfax and his forces from Hull  into Lincolnshire has bolstered the Parliamentary cause and seen the fortunes of Parliament revived. The soldiers of Parliament are now realising that the armies of the King are not invincible and thus are determined to take the fight to their enemy.

June 1643 will be on the 18th June when Parliament strikes back. We will be using -
Missions:  D - River crossing     G - Beating up quarters and J - Rescue mission. As before I will be tweaking victory conditions.
Grahame



Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 23, 2018, 08:21:56 am
Thanks to everyone for last night - I hope you enjoyed the start of the campaign. Only a couple of units were wiped out and the vast majority of your soldiers will be coming back to fight again......
May 1643 - Royalist troops from Newark strike hard into Parliamentary territory and sweep aside those forces sent against them. Other Royalist advances are turned back even losing some artillery in the process. There was inconsequential skirmishing over a bridge between the Scots and Sir Jacob Astley's advance party which saw the Scots dragoons roughly handled but saw a newly raised troop of cavaliers running from the field. The arrival of Sir Thomas Fairfax and his forces from Hull  into Lincolnshire has bolstered the Parliamentary cause and seen the fortunes of Parliament revived. The soldiers of Parliament are now realising that the armies of the King are not invincible and thus are determined to take the fight to their enemy.

June 1643 will be on the 18th June when Parliament strikes back. We will be using -
Missions:  D - River crossing     G - Beating up quarters and J - Rescue mission. As before I will be tweaking victory conditions.
Grahame



Do we know who is the Attacker/Defender?


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on May 23, 2018, 09:31:04 am
Grahame,
Thanks for the update. The next skirmish clashes with my summer holidays and I won't be able to make it, sorry, not very puritanical.
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 23, 2018, 03:20:05 pm
Parliament strikes back -they will be the attacker in all games. Rescue mission is based on the real event in 1643 when Oxford Royalists surprised the Bedford  Parliament County Committee and captured them - this will be the rescue attempt. Beating up quarters is based on the fight at St Neots and the river crossing is based on a skirmish near Northampton.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on May 23, 2018, 04:30:03 pm
Grahame,
Due to work and holidays, as I've said, I won't be able to take part next month. However, if there is anyone else from the royalist's side in the same boat I'll happily play them this coming Monday. If there are any royalist's prepared to "sally forth" please let me know and I'll happily play any mission required.
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 24, 2018, 01:58:56 pm
Andy - if you manage to arrange a game can you let me know. I need to provide you with the victory conditions etc. I suggest river crossing is the easiest to play.
Gahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 24, 2018, 02:08:33 pm
On the Cromwell Association website there is a link to the  Directory of Parliamentary Officers - a fantastic resource that lists every known officer who fought for Parliament and gives details of where & when they served. 
I found a Henry Middleton - a captain in Sir John Norwich's Regt. of Horse in the Eastern Association army. Later served in the New Model Army in Vermuyden's regt. as Captain till dismissed in 1647 [but it doesn't say why]. I'm sure there are similar resources for the Royalists too so why not name your officer after a real one.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on May 24, 2018, 02:19:27 pm
On the Cromwell Association website there is a link to the  Directory of Parliamentary Officers - a fantastic resource that lists every known officer who fought for Parliament and gives details of where & when they served. 
I found a Henry Middleton - a captain in Sir John Norwich's Regt. of Horse in the Eastern Association army. Later served in the New Model Army in Vermuyden's regt. as Captain till dismissed in 1647 [but it doesn't say why]. I'm sure there are similar resources for the Royalists too so why not name your officer after a real one.
Grahame

Already done - Sir Charles Cavendish - lead a force of Horse and Dragoons into Lincolnshire in 1643!

However I am avoiding Gainsborough.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on May 24, 2018, 05:12:18 pm
He must have rolled 3 on that table on page 11 when he went to Gainsborough!
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on June 05, 2018, 12:20:16 pm
The next game has been brought forward and will now be next week. Please let me know if you can't make it.
will now be next week.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on June 05, 2018, 12:44:12 pm
 Please have a look at the missions we will be doing [D G J ]. As before you do not have to decide which units you will be using until you know which mission/table you will be on. We will need to do some 'housekeeping' as regards officers status/promotion/new traits etc before deciding which mission/table you are on as what your officer is like could influence where he and his company are best placed.
Grahame
PS I really do need you to confirm if you will be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on June 05, 2018, 12:48:42 pm
I confirm I will be there!


Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on June 05, 2018, 01:11:41 pm
We will both be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on June 05, 2018, 05:19:25 pm
I confirm I will be there!

Ditto.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on June 05, 2018, 07:24:12 pm
I'm still working  :-\
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on June 05, 2018, 07:42:32 pm
Will be there... Sir Thomas Fairfax rides again  ;)


Title: Re: Pikeman's Lament ECW campaign
Post by: Godbold on June 05, 2018, 09:22:08 pm
I will be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on June 06, 2018, 06:05:53 am
I will be there on Monday.
Colin


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on June 06, 2018, 01:15:54 pm
I'll be there with my new captain!


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on June 12, 2018, 03:02:17 pm
Thanks to everyone for last night - there is still one game to play before I write up what happened in June 1643. I will check the world cup schedule before confirming the date for July 1643.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on July 03, 2018, 10:52:26 am
In June 1643 the Royalists regained some of the ground lost in May and generally had the better of the skirmishing in Lincolnshire. The probing attacks from Oxford failed to make much headway and raiding by the Newark garrison was seen off by Parliament.
July 1643 will be on the 16th July [England will have won the world cup the day before!].
The scenarios are all based around the need to forage for supplies and are: Mission C - King's War Chest [now known as "The Powder Train"]  Mission F- Steak On The Hoof  &  Mission I- Foraging at the Village. I will be providing all the wagons, cattle and clubmen needed. The Royalists will be the attackers in this round. I will be tweaking the victory conditions to make sure they are comparable in terms of possible Honour gained.
Just a heads up - August will be about a siege and September will be scenarios not in the book. The final game in October will be a big battle with the two sides lined up against each other and you will be fielding everything you have got left.

Please confirm if you will be there on the 16th.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on July 03, 2018, 10:57:47 am
In June 1643 the Royalists regained some of the ground lost in May and generally had the better of the skirmishing in Lincolnshire. The probing attacks from Oxford failed to make much headway and raiding by the Newark garrison was seen off by Parliament.
July 1643 will be on the 16th July [England will have won the world cup the day before!].
The scenarios are all based around the need to forage for supplies and are: Mission C - King's War Chest [now known as "The Powder Train"]  Mission F- Steak On The Hoof  &  Mission I- Foraging at the Village. I will be providing all the wagons, cattle and clubmen needed. The Royalists will be the attackers in this round. I will be tweaking the victory conditions to make sure they are comparable in terms of possible Honour gained.
Just a heads up - August will be about a siege and September will be scenarios not in the book. The final game in October will be a big battle with the two sides lined up against each other and you will be fielding everything you have got left.

Please confirm if you will be there on the 16th.
Grahame


I confirm


Title: Re: Pikeman's Lament ECW campaign
Post by: Shawn Comer on July 03, 2018, 09:06:51 pm
I'll be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: Godbold on July 05, 2018, 07:34:13 am
Hello Graham,I won't be able to make the 16th...grandchild duty.


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on July 05, 2018, 02:04:22 pm
Mission C - King's War Chest [now known as "The Powder Train"] 

Any rules for exploding wagons - as per Lansdowne, also 1643, but in the West Country!


Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on July 08, 2018, 09:17:43 am
I'll be there on the 16th.
Colin


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on July 08, 2018, 01:08:18 pm
I'll be there


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on July 08, 2018, 06:22:31 pm
I won't.


Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on July 09, 2018, 01:16:19 pm

Please confirm if you will be there on the 16th.
Grahame


We will be there


Title: Re: Pikeman's Lament ECW campaign
Post by: tony on July 09, 2018, 07:48:27 pm
Hopefully on my way back from skegvegas


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on July 10, 2018, 10:31:03 am
I'll be there.
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on July 11, 2018, 11:54:34 am
Hi Graeme

Im still planning on coming on the 16th


Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on July 11, 2018, 02:58:39 pm
Hi Grahame,

I will be there on the 16th. (I thought I had replied further upthread but sorry if I missed it.)

Regards,
Colin


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on July 18, 2018, 10:27:22 am
July Games remaining - they will both be based on the pillage the village mission. Andrew & Mike are the attacking Royalists with Kevin & Gary as defending Roundheads. I will provide the clubmen & forage tokens needed. I will bring all the necessary stuff to the club next week. Please confirm if you are able to play.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on July 18, 2018, 10:49:42 am
July Games remaining - they will both be based on the pillage the village mission. Andrew & Mike are the attacking Royalists with Kevin & Gary as defending Roundheads. I will provide the clubmen & forage tokens needed. I will bring all the necessary stuff to the club next week. Please confirm if you are able to play.
Grahame
yes I will be there


Title: Re: Pikeman's Lament ECW campaign
Post by: Andrew Beer on July 18, 2018, 05:06:27 pm
I will be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on July 18, 2018, 05:25:43 pm
I can do. Would prefer to play Kevin, as I’ve already played Gary


Title: Re: Pikeman's Lament ECW campaign
Post by: Godbold on July 19, 2018, 05:24:14 pm
I can't make the 23rd but can do the 30th.


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on July 19, 2018, 06:13:01 pm
I can't make the 23rd but can do the 30th.

That’s fine by me if Andy and Gary are ok.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on July 19, 2018, 06:51:21 pm
Ok - Gary and Andrew to play next week and Mike and Kevin the week after. That seems to work....
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Godbold on July 20, 2018, 10:53:22 am
All ok with me too.Thankyou Graham/Mike


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on July 24, 2018, 01:48:09 pm
Gary & Andrew - both of you have games next week so please just contact each other and let me know when you can play. Hopefully before the third week in August!
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andrew Beer on July 26, 2018, 06:50:30 am
Hi Gary, when are you free to play the catch up game?


Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on July 26, 2018, 10:50:53 am
Hi Gary, when are you free to play the catch up game?
Andrew I am in on Monday if you are. Apologies for Monday my son got very ill and I had to go home.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on July 31, 2018, 11:10:21 am
July 1643 - Both sides in the conflict were actively foraging for supplies, intercepting powder trains and rounding up cattle & sheep. The Royalists  have been more successful at bringing in supplies but in the process are starting to lose the propaganda war  with the words cavalier and plunderer becoming one and the same. Civilian casualties are starting to mount.........
We are now half way through the campaign and the results are as follows:
Royalists have 8 wins and 273 honour. Roundheads have 10 wins and 301 honour. Not a lot in it at this stage.
Promotions : Royalists have 2 Ensigns, 1 Lt, 2 Cpts and 2 Majors. Parliament has 1 Ensign, 1 Cpt & 5 Majors.

The next round will be on August  20th and will be based on siege warfare....... bring your guns and storming parties. Both sides will be attempting to take and hold enemy fortifications, spiking  guns and having fun in trenches. The Three Muskateers film that starts with them at the siege of La Rochelle should give you the idea.
NEW RULE - for this battle only...
I will allow horse to dismount as storming parties and fight on foot as aggressive forlorn hope @ 6 points but you must have appropriate figures to represent them eg officer types on foot in bucket top boots wielding sword & pistol or halberd/partizan would be suitable.
Grahame
PS please put both names on the results sheets!


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on August 03, 2018, 11:30:01 am
Amendment- Royalists have 280 honour. 2 ens 1lt  1 cpt  3 major
Please make sure the results sheets are fully complete!
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on August 07, 2018, 09:43:48 am
Clarification - if you want to use dismounted horse as agg. forlorn hope it is a straight swap - a 6pt horse unit for a 6pt foot unit . I don't see 3pt raw horse volunteering to storm defences! Dragoons will be able to occupy defences if dismounted ie they move as shot but otherwise the factors remain the same. I am also going to allow players to merge two 2pt cmd. shot into one 4pt shot unit if you have them and wish to. All these changes are for this game only.
If your army includes a gun or guns you must use them as part of your company in this game.
The siege games will be multiplayer and so special orders are not allowed in this game but your officer characteristics still apply.
I will be providing victory conditions and how honour can be gained on the day along with rules for scaling ladders etc  and how fortifications affect shooting and combat - although based on the redoubt mission the games will go beyond that.
The siege is based on events at  Newark with Parliament attacking Royalist defences and Royalists sallying forth to attack the Parliamentary siege lines so both sides will be attackers and/or defenders in different games.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on August 08, 2018, 03:16:57 pm
Final clarification on Horse fighting as Forlorn Hope, what about 4pt Horse?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on August 10, 2018, 01:27:15 pm
As I said  - straight 6pt for 6pt swap so no dismounted option for 4 point horse. I want to keep the swaps limited to just those examples given above to allow for some adjustment to lists to take account of this game without having wholesale rewriting of company lists.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on August 10, 2018, 02:37:47 pm
Would you allow those of us with compulsory horse in our list to leave them out for this game only then and just build our force from our other options?
(No problem if not, just thought I'd ask!)


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on August 10, 2018, 07:10:34 pm
You may use whatever combination you feel best suits this game up to normal 24 points limit from your existing list - except that if you have a gun it must be included and your reserve is still your reserve as already listed. I would bring everything and wait till you see the tables and know what game you are in before making final decisions - it will be very different from what we have done so far.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on August 11, 2018, 09:28:02 am
Working on 20th, apologies. If there is anyone else who can't make this date I'd be happy to do following week as x-wing has been pushed back.
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on August 11, 2018, 01:19:23 pm
Could everyone else please confirm if they will be there. I will adjust the scenarios accordingly - they are intended to be multiplayer rather than one on one but can accommodate missing players on the day.
Grahame.


Title: Re: Pikeman's Lament ECW campaign
Post by: Rob Farley on August 11, 2018, 02:02:00 pm
Working on 20th, apologies. If there is anyone else who can't make this date I'd be happy to do following week as x-wing has been pushed back.
Andy
X-Wing hasn't necessarily been pushed back, that's yet to be decided.


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on August 11, 2018, 04:37:09 pm
Could everyone else please confirm if they will be there. I will adjust the scenarios accordingly - they are intended to be multiplayer rather than one on one but can accommodate missing players on the day.
Grahame.

I confirm.


Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on August 12, 2018, 06:57:45 am
Could everyone else please confirm if they will be there. I will adjust the scenarios accordingly - they are intended to be multiplayer rather than one on one but can accommodate missing players on the day.
Grahame.
I'll be there on the 20th
Colin


Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on August 12, 2018, 02:53:17 pm
We will both be there on the 20th


Title: Re: Pikeman's Lament ECW campaign
Post by: Shawn Comer on August 12, 2018, 06:12:24 pm
I'll be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on August 13, 2018, 04:20:15 am
I'll be there


Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on August 14, 2018, 08:03:28 pm
I’ll be there


Title: Re: Pikeman's Lament ECW campaign
Post by: Andrew Beer on August 18, 2018, 08:05:30 pm
I'll be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on August 18, 2018, 08:29:03 pm
I’ll be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: Tom G on August 19, 2018, 04:08:21 pm
I confirmed with Grahame verbally but I will be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on August 21, 2018, 07:47:15 am
Thanks to everyone for last night.
August 1643 - the Royalists had been besieged for weeks and spies in the Parliamentary camp bring news of an impending attempt to storm their defences. This was their chance to break the siege - word was sent to Oxford. The forces of Parliament did indeed take the Queen's Sconce, captured gun emplacements and even got into the outer defences but everything did not go their way. The counter strike by the Royalists saw success as they overran one of the parliamentary sconces and they also took gun positions. The surprise flank attack by a relief force from Oxford on the weakly held Scots positions meant heavy casualties as they advanced over open ground. Eventually the Royalists managed to force the Scots back from the defences and gained a foothold inside the siege lines. The intervention by the relief force tipped the balance in favour of the Royalists and Parliament raised the siege but at a heavy cost to the forces of the King.
September 1643 will see open conflict as the opposing armies jostle for position. There will be more multiplayer games using scenarios that are not from the book.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on August 21, 2018, 08:02:06 am
Promotions - last night saw several players promoted to colonel and so their companies are given over to the care of up and coming ensigns! I have extended the honour table as follows:
61-80 Ensign     81-90   Lt.     91 - 105  Cpt   106-130 Maj. 131+ Colonel

Anyone "promoted" back to Ensign starts again with officer characteristics.
Promotions after last night:
 Royalists      Tom > Maj      Mike > Lt      Shawn > Cpt            Carl > Ens      Ash > Lt                               total Honour 363
 Parliament    Gary > Ens     Kevin > Ens  Andy Mellor > Ens     Colin >  Lt     Tony > Maj                            total Honour 389

Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on August 21, 2018, 02:48:46 pm
The departing Colnel wouldn't leave his troops to a Carless, sly, ineffectual, womanizing, wounded, foreigner (or parts thereof!) Would he???

But only a blessed duellist who's a natural leader and soon to be lion of the east?

Or do we get the Generals cousins youngest son and can't argue with the General?


Title: Re: Pikeman's Lament ECW campaign
Post by: Rob Farley on August 21, 2018, 05:10:58 pm
Or do we get the Generals cousins youngest son and can't argue with the General?
This. ;D


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on August 22, 2018, 10:40:32 am
Congratulations to all those recently promoted to Colonel - you are victims of your own success...…..The Committee of Safety for the Eastern Association/King in Oxford holds you in the highest esteem and recognises and rewards  military prowess. You could end up Lord General one day!
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on September 04, 2018, 11:00:01 am
Can everyone please confirm if they will be there on the 17th. I already know Andy Miller can't make it.
Thanks
Grahame



Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on September 04, 2018, 11:23:09 am
I confirm.


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on September 04, 2018, 01:30:23 pm
I confirm


Title: Re: Pikeman's Lament ECW campaign
Post by: Godbold on September 04, 2018, 04:17:53 pm
I will be there


Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on September 05, 2018, 09:21:00 pm
I’ll be there


Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on September 06, 2018, 05:23:23 am
I'll be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: Shawn Comer on September 07, 2018, 04:06:36 pm
I'll be there on the 17th.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on September 07, 2018, 08:21:32 pm
I'll be there


Title: Re: Pikeman's Lament ECW campaign
Post by: Andrew Beer on September 08, 2018, 12:15:43 pm
I'll be there.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on September 11, 2018, 12:39:15 pm
Next week - will again be multiplayer missions so no special orders allowed. Lots of you will need to sort out promotions at the start and your shiny new officer characteristics are allowed.  The games may give an advantage to those able to out scout their opponents so dust off your dragoons. To give you a hint the scenarios are called - "soldiers need shoes", " passing like ships in the night" and "muster". Honour points will be pooled and shared as per last month.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on September 16, 2018, 06:53:15 am
My apologies Graeme, but I won't be able to make it on Monday.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on September 18, 2018, 12:43:16 pm
September 1643 - The Royalists have gradually been gaining ground on Parliament.  The fight at the gibbet saw the Royalists holding the field and causing significant casualties on Parliament but not without loss to themselves. As Royalist and Parliamentary forces marched past each other the Royalists had the better of the manoeuvring and effectively saw off an attempt by Parliament to reinforce their column. Parliament did manage to rebuff a Royalist raid and got the much needed shoes to their army.
After five months of campaigning both sides stand at 12 wins each. Parliament has 470 honour and the Royalists have 469 - only 1 point in it!

The last game[15th October]will be a final confrontation between the full might of both armies. I am aiming for a 'formal' battle. Just google maps of Edgehill, Marston Moor and Naseby and you will see there was a certain way of setting out an army for battle. To this end I would like information to update army lists - just let me know what has changed in your list eg. both my veteran shot are no longer veteran but everything else is the same. You will be fielding the total of your remaining forces including reserves. I would like all troops on the table to be painted please - I can lend painted stuff if necessary.
Grahame




Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on September 18, 2018, 01:05:16 pm
Final promotions & ranks before the big battle:

Royalists :Tom Ens, Andrew Ens, Mike Cpt, Shawn Maj, Carl Lt, Ash Cpt, Pippa Ens. Based on total honour so far Carl, Andrew & Pippa will be the Royalist Generals for the final battle.

Parliament: Grahame Ens, Gary Ens, Kevin Lt, Andy Mellor Ens, Andy Miller Ens, Colin Cpt, Tony Ens. Based on total honour so far Kevin, Gary & Andy Mellor will be the Parliamentary Generals for the final battle.

Each side will have a lord general in the centre and a major general in charge of each flank. I will be producing a 'Rules of Engagement' for the final battle that will explain the roles of generals, how the armies will deploy etc.
Grahame.


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on September 18, 2018, 01:13:14 pm
Grahame, I did mention it, but you may have forgotten, the 3 points honour for my new ensigns background (dualist).

So I think my total is 81. Isn't that worth a promotion?

Carl


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on September 18, 2018, 03:32:05 pm
I'm confused about my officer. He was a major on the original list and  due to working has earned no new points, but is now an ensign? Do I lose my attributes and need to re-roll?
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on September 18, 2018, 04:06:46 pm
Andy -  You got a share of the results from last night so will need to roll at the start of the next game. I fielded a spare army as you weren't there - they were all core troops without upgrades so would have had no impact on your lists.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on September 19, 2018, 07:49:43 pm
Thanks Graham,
Got it now.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 04, 2018, 03:57:23 pm
Apologies Carl - I did indeed forget so you are now back to Lt. Please dice for characteristics before we start the final game.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 04, 2018, 04:21:17 pm
Units, movement trays etc...…….. For the final game it would help speed things up if units were on movement trays as formed bodies eg shot in a 6x2 formation, pike also 6x2  but 4x3 if in close order, gallopers would look best in single rank but trotters as 3x2, commanded shot 3x2, dragoons &  forlorn hope in single rank. This will also help players identify what troop types they are facing and  help to emphasise the more 'formal' nature of this last fight. If you have two 2pt cmd shot units left you may put them together as a 4pt shot unit. Forlorn hope, dragoons and cmd shot must be fielded as formed bodies in this battle - they were not Napoleonic rifles[!] and the concept of the skirmish screen was yet to be developed - but they will still fight as per the rules. Just to be clear - a formed body means the models are in base to base contact.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on October 04, 2018, 04:59:56 pm
For once my shifts fit and i will be there.
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 07, 2018, 09:53:29 am
More stuff about the final game...…. If you have any hero then you may move them into a different unit before you turn up for the game as long as a hero on foot stays on foot and a hero with a horse stays on a horse! As the reserves will be on table then we will ignore 6/6+6 and 1/1+1. No special orders or challenges allowed but officer characteristics apply.
The role of generals...…. I'm open to discussion on this - generals are represented by a suitable model. They can move between units and give +1 on morale and activation to units within 12" which is cumulative to officers/hero eg if a unit has a hero +1 and an officer within +1 and the general within +1 then the unit gets +3 for morale and +2 for activation. Generals  will only be at risk if in a unit that is shot at or in combat. Each general will have a number of failed activation reroll cards that can be cashed in during the game [4/5/ 6?]. Generals will not have any other characteristics.
Grahame
PS I will allow pike to start the game in close order. Once guns have been placed they will not be allowed to move - guns will still be allowed to swivel. Each side will have a baggage trayne to defend which will be provided by me including a free unit of clubmen to defend it.


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on October 07, 2018, 04:45:52 pm
Apologies Carl - I did indeed forget so you are now back to Lt. Please dice for characteristics before we start the final game.
Grahame

Doesn't that also mean the Royalists are on 472 honour, so  whole 2 points ahead?

Not sure if that makes a difference for the final game!


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 07, 2018, 07:20:45 pm
Carl - you are correct on the points count. It may have an effect on the final results.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on October 07, 2018, 09:02:30 pm
The above was our 10,000th post, BTW.


Title: Re: Pikeman's Lament ECW campaign
Post by: Rob Farley on October 07, 2018, 09:33:30 pm
The above was our 10,000th post, BTW.
Does he win a prize? ;D

Also, dammit! Missed it by one post! >:(


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 09, 2018, 11:17:52 am
More stuff for next week - the game will be split into three sections. ECW battles generally had cavalry on the flanks and foot & guns in the centre so...… having been through all the armies and taking into account how much horse/guns you have left  I am allocating armies to sections with two on each flank and three in the centre as follows:
Royalists - Centre - Tom, Pippa {G}, Ash    Flanks - Andrew {G}, Mike, Shawn, Carl {G}.
Parliament - Centre - Tony, Colin, Kevin{G}   Flanks - Grahame, Gary {G}, Andy Mellor {G}, Andy Miller
It is up to the generals{G} to decide on deployment eg who is on which flank and how they will be arranged in the centre.

Sequence of events: Dice for newly promoted officers etc.
The Royalists have been out scouted as Parliament has many more dragoons. Royalists pick table edge  and then deploy. Parliament deploys. Consequences* from previous month are applied and Royalists go first.
* Royalists get to reposition D3 units after Parliament deploys. Royalists get one free move -no activation necessary- for 2D6 units as allocated by Generals. Four Royalist foot units will only be allowed 4" moves during the game - their shoes are worn out- as decided by the generals.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 09, 2018, 11:28:05 am
Yet more stuff - the two sides have as follows:
Royalists -   Foot 402  Horse 114  Dragoons 12 Guns 6 clubmen 12
Parliament - Foot 420  Horse 72   Dragoons 24  Guns 4 clubmen 12
That's a lot of toys on the table  - 1120!

Grahame
PS don't forget the movement trays.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on October 09, 2018, 10:00:35 pm
Grahame,
Are the D3 repositions and 2D6 non rolled moves per table or for the whole army?
Are the "free" moves, non rolled activations on the first turn for the royalists?
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 09, 2018, 11:21:29 pm
All of this happens before the first move and counts for the whole army not each table so the Royalist generals will have some decisions to make. They can be spread across the tables as the generals wish which means they could focus both of these effects on one flank if they so wish or parcel them out between all the players. They may be combined eg a galloper unit may be repositioned and then be given a free move but no single unit may have more than one free move. Repositioned means within the deployment area but the free move can be used to move towards the enemy and beyond the deployment zone. Normal rules for obstacles/difficult going apply.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on October 10, 2018, 08:21:07 pm
Thanks, understood, should make it interesting :)
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 12, 2018, 09:09:45 am
The Baggage Trayne - Consists of a collection of tents, waggons etc. It will be defended by the free unit of clubmen - think of them as camp followers etc- the area of the baggage trayne counts as difficult going- all those guy ropes to trip over- and provides soft cover. You may put one extra foot unit [eg commanded shot]  within the baggage to help guard it.  It will be worth 20 honour if sacked.

Honour for the final game is a simple total for the whole army calculated as follows:  Honour earned in the campaign so far + honour gained during officer rolls + honour gained/lost due to 66+6/11+1 + value of enemy units destroyed or routed + enemy officers killed + baggage sacked. The grand total of all that lot will decide if in 1643 king or parliament has swept the enemy from Lincolnshire & relieved/taken Crowland & King's Lynn to remove/secure the Eastern Association in the war.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on October 12, 2018, 01:17:48 pm
If you have two 2pt cmd shot units left you may put them together as a 4pt shot unit.

Hello Grahame,

My army took a mauling in earlier rounds. I am left with 2xShot, 2xPike, 1xTrotters and 1xCommanded Shot. That leaves me two points short of the normal 24. The units listed above include my reserve Pike unit. I do have 2 Dragoon units, which were destroyed earlier and don't come back.

Could I take the mounted figures from those units and combine them into a 4 point Trotter unit? If I drop the Commanded Shot, that would give me six units at four points each for a total of 24.

Would that be OK?

Colin


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on October 14, 2018, 10:52:06 am
A question on army deployment, do I need to deploy all my units on the flank (and control them all - 40pts for an ensign is a big force) or can I attach units to another commanders? I.e can I give Colin some units to make up his numbers or swop infantry for dragoon’s/trotters from other commanders?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 14, 2018, 03:05:10 pm
Colin - sorry but no swaps as you've requested - I've said right from the start that officers will be fielding what they have left [aside from the minor adjustments I've allowed]. My records show your army as follows [including reserve] 1 Trotters, 2 Pike, 3 Shot & 1 Cmd shot  so you seem to have more troops than you think you do.
Andy - no moving of units between commands. All your troops must  deploy within the sector you have been given but once units start moving then they may move anywhere on the field but remember they are stlll owned by their original officer and could well go beyond normal command radius and so wouldn't benefit from their own officer but can benefit from a general being within 12" which is why I have introduced the generals to help keep commands moving.
Grahame
PS    More intelligence of the two armies:
The King's Army has a total of 60 units with commands ranging from 7 > 9 units
The Army of Parliament has a total of 63 units with commands ranging from 7 > 10 units
Both sides each  have  8 Elite/Veteran units. The above does not take into account any merging of cmd shot into shot units.




Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on October 14, 2018, 03:35:30 pm
I count that I have 10 units in my command!


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 14, 2018, 04:00:22 pm
Carl - You had ten to start but you have lost a commanded shot at some point so that makes you 9 now.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on October 14, 2018, 04:24:17 pm
I did not lose a commanded Shot that I have a record of.

However I do remember my original list was one short(later revised).

Hence my questions about what to do with odd commanded shots.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 15, 2018, 08:53:41 am
Carl - I have the results sheet in front of me from the game in June when you played Gary - I can bring it down tonight if you wish - which clearly records that you had a unit of commanded shot destroyed. Commanded shot can stay as commanded shot and be used as they were in the civil war to support units of horse.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on October 15, 2018, 11:42:43 am
We had a discussion on the night. They evaporated (reduced to zero when wavering, which was agreed was the equivalent of routing), which for a may have unit means they come back, as I understood the discussion. As opposed to being reduced to zero by shooting or melee kills.

So the sheet should have been revised!

But it is such a long time ago, I am happy for it to stand.

I do not think a unit of commanded shot will make much difference!

Looking forward to tonight's game!

Thanks for all your organisation.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on October 15, 2018, 12:18:09 pm
Apologies for the late questions on General but,

1)Can Generals free roam around the table or do they have move from unit to unit.
2) what speed can they move? 12"?
3) Does the loss of a General cause moral checks for all units under his command?
4)Is the General subject to morale checks for lost units/army at 50%, under his command? They could be moral 2+ with -1 per "must have" unit lost?


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 15, 2018, 02:45:05 pm
Hi Andy - Generals do not have to be attached to a unit and are free to roam within their sector. A unit cannot count more than 1 general for morale etc.
They move at the speed of a galloper. Loss of a general does not cause morale effects - you just lose the advantages they bring- remember they cannot be targets unless have joined a unit so taking pot shots at a general moving around is not allowed or being run down by enemy horse etc.
They are only subject to morale effects if they are in a unit and will suffer the same fate as the unit they are in. Morale checks only apply to individual companies - I decided that trying to track whole commands of multiple companies, eg on a flank, would be too cumbersome.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Mellor on October 15, 2018, 03:04:21 pm
Thanks Grahame
so basically don't put them in a unit as that's the only way they can be lost?
Or is there a bonus for doing so? (Automatic pass to move or attack, or a re-roll?)


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 15, 2018, 04:35:39 pm
Don't put them in a unit - the unit gets no benefit from them being in there.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on October 16, 2018, 08:26:03 am
A big thank you to Grahame for organising a really enjoyable campaign.

Also a thank you to all my opponents for some really fun games.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 16, 2018, 10:29:56 am
Thanks to everyone for last night - it was a truly grand spectacle to see!
October 1643 - The King's Army had finally brought the Army of Parliament to battle - expecting to easily brush them aside and then strike at the heart of the Eastern Association. Things did not go to plan.....the Royalist horse on the right flank did what Royalist horse do - charge! They were in for a shock as the skirmishes and encounters over the previous six months had shown that they were not unbeatable and Parliament held its nerve. Repeated charges were held off by resolute pike and many a cavalier was shot out of the saddle by well aimed musket fire. Things went better in the centre with a determined attack coming close to success. Parliament's baggage trayne was at real risk - both sides lost an officer in this fighting and the Royalists looked as if they would break through in the centre. However, news  came that the Scots had turned the Royalists left flank and were starting to roll up the line..... As night fell the Royalists marched off in good order with an army that was still fit to fight. Parliament was too battered to follow but could claim the victory as they still held the field. Both armies would  go into winter quarters. The Royalist garrisons of Crowland and King's Lynn now knew that they would not be relieved and so agreed to surrender under good terms - marching out with colours flying and given safe passage to Royalist areas. The threat to the Eastern Association was  over but Lincolnshire was still disputed and troops from Newark and Oxford were still a threat...the war goes on.


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 16, 2018, 10:55:21 am
Now for the numbers....
October 1643  King - gained 44 honour in total from the game      Parliament gained 74
The honour was divided between the players on each side so each Royalist gains 6 and each Parliamentarian gains 10 plus whatever you earned through promotion etc

The final total for each army : King  516    Parliament 544 - it all came down to the final game.

Individual totals at the end of the campaign and the highest rank attained:
King -          Tom[Col]  68   Andrew[Col] 78   Mike [Maj] 47   Shawn  54 [Maj]   Carl [Col] 87   Ash [Maj]  51   Pippa[Col]  77
Parliament -  Grahame[Col]  80   Gary[Col]  83   Kevin[Col]  91   Andy Mellor[Col]  84   Andy Miller[Col]  82   Colin[Maj]  50   Tony[Col]  80
If you got as far as Major and then got recycled back to Ensign etc I have assumed your highest rank attained was as a full colonel.[Col]
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on October 16, 2018, 12:25:18 pm
Big thanks to Grahame for organising and to all for such an enjoyable campaign.
The table looked spectacular, well at the beginning anyway! I do like the dynamic of this rule set as in the game it was really "bloody", but I only actually "killed" two units and lost one. There were however several units on both sides of the table that were blown/ spent and were, for want of a better phrase, "licking their wounds", much more like the history books tell it.
Loved it!
If only we could settle things after coming out of winter camp !!!
Anyone up for and all day game in the new year?
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 16, 2018, 01:08:26 pm
Happy to run a 1644 campaign starting next May but a stand alone big game would be good too. We could then organise things so that we really did have cavalry on the flanks and infantry& guns in the centre - maybe get ambitious and do an approximation of Marston Moor. I think between us we have enough toys to represent all the armies involved - Newcastle's, Prince Rupert's, Northern Parliament, Eastern Assoc. & Scots. There are detailed orders of battle for both sides so relatively easy to translate into PL units. The other option would be to do some skirmish missions in the morning and the results of these influence a 'big' battle in the afternoon.
Grahame.


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on October 16, 2018, 02:23:23 pm
I didn't want to make it seem like you would be "persuaded" to run this, apologies. I'd be happy with any of the options or even to help out organising :)
I would like to see a large game played to a conclusion. It would be interesting to see how it panned out as your summary and projection had the Royalists leaving in good order. This fits, makes sense and is historically more accurate than fighting to the last unit. It would be interesting to talk to the central Royalists about their views on this. While having success with there push forward, were they aware of what was happening to their flanks? Would they have pulled back or risk being "rolled up"? Our focus on the battle in front of us did mimic the fog of war and lack of comms on an ECW battlefield. It was interesting to have a look around and more telling, at one point, there was a loud cheer from the central Kings men. I wonder if that happened and the effect it may have had on neighbouring units?
As I said, loved it and would always be happy to give the toys another "day out".
On a side note, with no leaking of this to any other halves (Pippa and Ash excepted) it did cross my mind the cost of the spectacle last night. It's not something that I often think about or put a price to, as I do this for the enjoyment. In terms of time spent painting or even just cold hard cash that was one hell of a turn out.
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Pippa Peile on October 16, 2018, 03:23:22 pm
Big thanks to Grahame for organising and to all for such an enjoyable campaign.
The table looked spectacular, well at the beginning anyway! I do like the dynamic of this rule set as in the game it was really "bloody", but I only actually "killed" two units and lost one. There were however several units on both sides of the table that were blown/ spent and were, for want of a better phrase, "licking their wounds", much more like the history books tell it.
Loved it!
If only we could settle things after coming out of winter camp !!!
Anyone up for and all day game in the new year?
Andy
Agree with all of this! Thanks Grahame
With regards to further campaign or all day games, Ash had (mostly) painted figures on the table last night, you can't let that be just for one game!


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on October 16, 2018, 03:39:37 pm
Big thanks to Grahame for organising and to all for such an enjoyable campaign.
The table looked spectacular, well at the beginning anyway! I do like the dynamic of this rule set as in the game it was really "bloody", but I only actually "killed" two units and lost one. There were however several units on both sides of the table that were blown/ spent and were, for want of a better phrase, "licking their wounds", much more like the history books tell it.
Loved it!
If only we could settle things after coming out of winter camp !!!
Anyone up for and all day game in the new year?
Andy
Agree with all of this! Thanks Grahame
With regards to further campaign or all day games, Ash had (mostly) painted figures on the table last night, you can't let that be just for one game!
Agree!

Also, actually, it's not *that* expensive to get involved (hint for those who missed it!) - OK, I know Gary can put on Edgehill on his own, but a Warlord Starter box is £60 from PE2Collectables/Reuben, and that gets you 4 units of shot, 4 of horse, 2 of pike and 2 of commanded shot. One metal command figure, and a quick paint job (mine were, I think the second lot of figures I ever painted) and you're sorted.

The only side note is they're a bit of a sod to assemble, but the basic rule seems to be 'arms nearest the body on the sprue'...


Title: Re: Pikeman's Lament ECW campaign
Post by: Mike Whitaker on October 16, 2018, 03:42:40 pm
We do, I should note, have an all day game day spare on Remembrance Sunday, which I am about to cancel unless someone has a use for it.


Title: Re: Pikeman's Lament ECW campaign
Post by: Carl Fisher on October 16, 2018, 05:22:28 pm
Big thanks to Grahame for organising and to all for such an enjoyable campaign.
The table looked spectacular, well at the beginning anyway! I do like the dynamic of this rule set as in the game it was really "bloody", but I only actually "killed" two units and lost one. There were however several units on both sides of the table that were blown/ spent and were, for want of a better phrase, "licking their wounds", much more like the history books tell it.
Loved it!
If only we could settle things after coming out of winter camp !!!
Anyone up for and all day game in the new year?
Andy
Agree with all of this! Thanks Grahame
With regards to further campaign or all day games, Ash had (mostly) painted figures on the table last night, you can't let that be just for one game!
Agree!

Also, actually, it's not *that* expensive to get involved (hint for those who missed it!) - OK, I know Gary can put on Edgehill on his own, but a Warlord Starter box is £60 from PE2Collectables/Reuben, and that gets you 4 units of shot, 4 of horse, 2 of pike and 2 of commanded shot. One metal command figure, and a quick paint job (mine were, I think the second lot of figures I ever painted) and you're sorted.

The only side note is they're a bit of a sod to assemble, but the basic rule seems to be 'arms nearest the body on the sprue'...

Or I still have some Renegade metals left!

Unashamed plug!

Trading Link (http://www.peterborough-wargames-club.org.uk/forums/index.php?topic=1659.0)


Title: Re: Pikeman's Lament ECW campaign
Post by: Andy Miller on October 16, 2018, 09:22:34 pm
Quote
Also, actually, it's not *that* expensive to get involved (hint for those who missed it!) - OK, I know Gary can put on Edgehill on his own, but a Warlord Starter box is £60 from PE2Collectables/Reuben, and that gets you 4 units of shot, 4 of horse, 2 of pike and 2 of commanded shot.
I agree Mike I went that way too, that's still 14x60 = £840 just in plastic :) That's not factoring all the time to assemble, paint, ink and base  them. Just wanted to quantify the epic effort from club members.
Andy


Title: Re: Pikeman's Lament ECW campaign
Post by: Gary Martin on October 17, 2018, 01:12:41 pm
Grahame
I add my thanks and appreciation of the campaign, final game and your efforts to make it happen. Great job. :D


Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on October 18, 2018, 06:49:21 am
Grahame,

Many thanks for an interesting and engaging campaign.

I, for one, am up for an all day game and/or the 1644 campaign you mentioned. I've been thinking of adding a couple of units to my Parliamentarian force, and this would be a great excuse  ;D

Thanks again,
Colin


Title: Pikeman's Lament ECW campaign - General AWOL
Post by: Carl Fisher on October 21, 2018, 11:55:10 am
I am missing the Royalist Commander from Monday.

Pippa has checked and she does not have him. Can you check your boxes in case you gathered him up by mistake?

Many thanks.


Title: Re: Pikeman's Lament ECW campaign
Post by: tony on October 21, 2018, 06:13:53 pm
who took the photos last monday and where are they!!


Title: Re: Pikeman's Lament ECW campaign
Post by: Grahame on October 22, 2018, 02:35:41 pm
Hi Carl - your main man is safe & sound and I'll bring him down tonight.
Grahame


Title: Re: Pikeman's Lament ECW campaign
Post by: colinabrett on October 22, 2018, 04:23:10 pm
who took the photos last monday and where are they!!

I took some photos. They're on my phone. Not brilliant: my photography skills simply couldn't do the sheer size of the table!

Colin


Title: Re: Pikeman's Lament ECW campaign
Post by: Shawn Comer on October 23, 2018, 09:57:27 am
who took the photos last monday and where are they!!

I took a couple, but this is the only one that turned out OK. It at least shows the scale of the table and both armies arrayed for battle.