Peterborough Wargames Club

Games => Campaigns => Topic started by: Adrian_Barnes on January 09, 2018, 09:12:48 pm

Title: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on January 09, 2018, 09:12:48 pm
I am planning on running a Heroes of Aturi Cluster campaign probably starting in around April (I was planning a short campaign which is 6-9 missions total)

In this campaign you will be flying a small group of ships against the imperials who will be flown according to the games AI. You will initially start in either an X-wing, Kihraxz or a Y wing with some upgrades and can either build your initial ship up or move to a more advanced ship with other options (more advanced ships may still be piles of junk just with more options).

This is using a slightly modified version of the 0.7 rules found at http://dockingbay416.com/campaign/ Unfortunately the documents are a bit big to post here.


The modifications that I am planning for the campaign are the following:

General experience for everyone is pooled between the pilots. This way all the people are building up at the same rate.

There will be experience gained for every three actions that are taken in support of another pilot in the game (generally this is when you give a token to an allied ship). This is to help people who want to build more supporting ships.

Twin Laser Turret is 8 XP to buy rather than six. - This is a balance issue as otherwise it is so much better than the other turret options, this takes it in line with other options.

As I stated earlier I have found sheets for the Scum Ships along with some of the newer ships. This will allow you to start with a Kihraxz or Scum Y Wing and eventually acquire other scum ships. If you take these options then you will gain access o the Scum pilot abilities instead of the rebel ones.

There are also sheets for the newer rebel ships but those may come into the campaign with more experience. (Some of them are very powerful).

If someone does want to use a larger ship eventually then remember that it may get a heightened imperial response.


As far as models for the campaign go you will need one ship for you along with your pilot. I can provide a number of the relevant ships but if you can provide your own ship that would help.
Initial ships will have a number of experience points for initial upgrades dependant on the ship in question. The X wing will have five experience, the Kihraxz will have six experience along with extra mod slots as it advances and either of the Y wings with eight experience. (The experience costs of upgrades will be the corresponding upgrades points costs in the game).

If people are interested in taking part then I would like to know what ship you want to start in along with who you pilot will be.

I will be getting lists of the various upgrades costs soon for people to consider what they want to fly. The pilot cards and rules will be up on dropbox shortly if needed.

If there is anything else I have forgotten then let me know and I can update it
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Pippa Peile on January 12, 2018, 02:33:51 pm
Quote from: Adrian_Barnes on January 09, 2018, 09:12:48 pm
General experience for everyone is pooled between the pilots. This way all the people are building up at the same rate.

There will be experience gained for every three actions that are taken in support of another pilot in the game (generally this is when you give a token to an allied ship). This is to help people who want to build more supporting ships.

We had a look at the rules and this looked like a very key part of making it enjoyable so very glad to see you are pooling experience and encouraging support ships!

Count both of us in on the campaign.
We have a sizeable collection of ships between us, I will make a list for you so you know what we can supply if needed.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on January 15, 2018, 09:03:29 am
Thanks, I will get my ship list up soon also. There are also so many good rebel support skills that it would be a shame to penalise them in favour of kill things quicker skills.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Rob Farley on January 16, 2018, 08:44:01 pm
Well, just to confirm what I was saying yesterday, I'm in. Playing as mercenary scum, obviously.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on February 08, 2018, 10:24:37 am
Here is the second draft of the Ship creation document. Another document with the available upgrades will be up soon. If you want me to go into more detail on any of the specific ships let me know.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on February 12, 2018, 11:28:37 am
I have got the list of ship upgrades now done. It has been split into the different types to make it easier to look through but it is still quite long I am afraid. The pilot abilities will also be up soon. Once all three documents are up I will be putting them in the main post.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on February 14, 2018, 10:56:16 am
Here is the list of Pilot skills available for Rebel and Scum pilots.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Pippa Peile on February 16, 2018, 02:47:30 pm
Put me down for rebel. YT1300 and YT2400 are my favourite ships to play with normally but if you'd rather I go with a smaller ship that's fine. If it's the 1300, it's got to be Chewie in the driving seat!
Ash will probably want to go with scum!
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Andy Miller on February 17, 2018, 11:10:58 am
X-wing please (I have the model). I'll have a look at the upgrades when I get time :)
Andy
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on February 19, 2018, 11:20:03 pm
Quote from: Pippa Peile on February 16, 2018, 02:47:30 pm
Put me down for rebel. YT1300 and YT2400 are my favourite ships to play with normally but if you'd rather I go with a smaller ship that's fine. If it's the 1300, it's got to be Chewie in the driving seat!
Ash will probably want to go with scum!


At least to begin with it will need to be something smaller as the freighters are only available when you reach pilot skill 6, you can get the abilities once you reach the corresponding skill though. But yes that is why the freighters are in it.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on April 03, 2018, 09:31:24 pm
This is a reminder for the people who are interested in this that I am planning on starting the campaign at the last week in April. If you are interested can you let me know in the thread so I can get an idea of how much stuff I need. (including new Ties I have about 12 TIE Fighters).
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Andy Miller on April 04, 2018, 07:53:57 am
Ady,
I have 4 tie fighters from the starter set (x2) if you need extra.
Andy
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on April 04, 2018, 08:20:55 am
Thanks, we may need them. I may also have more than I first expected.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: colinabrett on April 07, 2018, 09:29:08 am
Adie,

Sandy is interested in joining the campaign. When will you be starting? You say the last week of April but is that the 23rd or the 30th?

Thanks,
Colin
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on May 07, 2018, 04:51:41 pm
X-Wing Mission One - Local Trouble (getting everyone used to X-Wing again)

We had five pilots there for the first mission of the campaign. Along with the ships they are flying  and their pilots call sign where it is known.
Rob - Y-Wing piloted by NI-L8
Ash - Hawk 290
Pippa - Y-Wing
Sandy - A-Wing
Adrian - X-Wing piloted by Cavalier

As for the mission there were a couple of discoveries that were made. The most notable three are that Tie interceptors with Evade and Focus are quite hard to kill without similar amounts of modification. That Ash likes to attach his ship to someone else's and follow it round exactly while killstealing. Finally that the Imperial AI is stupid, still good at what it does but at times it is really thick.

The mission itself was to survive ten turns against initially six tie fighters in two groups of three with reinforcements of two tie interceptors in one group and one other group of three tie fighters. We managed to either kill or damage a ship in every turn except the first one with kills going to four of the pilots.  The two interceptors themselves were killed by Sandy with his A-Wing. Finally Ash had to withdraw near the end as his Hawk was on one hitpoint at the time.

In total the group earned 27 experience which was split into five each with two left over for latecomers or splitting later.

The Mission chains we are going to be doing are Capture Officer, Chasing Phantoms and Refuelling Station.

The next mission will be the first one from the Capture Officer chain.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Rob Farley on May 07, 2018, 06:54:22 pm
Am I right in remembering that the next round will be on June 4th, to avoid the next bank holiday?
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on May 08, 2018, 08:16:33 am
Forgot that, that is what we discussed.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on June 17, 2018, 09:23:19 pm
Heroes of the Aturi Cluster Mission 2 - Capture Officer

For this mission the squad had received reports that an imperial officer was being transported through the system they were in. As such they scrambled to disable the shuttle that he was traveling in so he could be interrogated for more information.

Initial deployment had Me Rob and Sandy deployed on one side and Ash and Pippa on the other with the shuttle and his wingmen in between us. How could this go wrong?

The first turn was mostly both sides moving into position and trading some ineffectual shots at each other. While the second turn saw one tie fighter being killed by Ash and Pippa while I lost all my shields due to taking shots from all the imperials. Unfortunatly he was replaced by an elite Tie Advanced pilot coming in from the far table edge from us.  This was followed up the turn after by Pippa damaging one Tie and Rob killing another.

Turn four saw us finish off the escorting wing of the shuttle as another arrived, Start work on the tie advanced and my ship being destroyed due to being the main thing that the imperials were focusing on all this time. On the other hand the Tie advanced was finished off by Ash and Rob the turn after.

The half way mark had Rob continuing to kill off the tie fighters while Ash finally started on the shuttle. The next few turns saw us whittling away at the shuttle while the reinforcement ties were plinking away at our Y Wings. The shuttle itself did get disabled on turn ten of twelve by Rob and at that point with Pippa's Y wing also getting taken out everyone withdrew  to such a range that there were no shots on the final turn.

The final results of the mission, A successful capture, another five experience for each competitor, no lasting damage for Pippa and my torpedo upgrade has been destroyed.

The next mission for us is going to be Rescuing Rebel Operatives.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: SandyWardrop on June 25, 2018, 10:38:38 am
Heyo,

Got a bit lost on our calendar. Is our next game tonight or next week?
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Rob Farley on June 25, 2018, 11:10:17 am
Tonight. Last month's game got delayed for a week because of the bank holiday, but ordinarily we'll be the 4th Monday of each month.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on July 16, 2018, 03:06:06 pm
Heroes of the Aturi Cluster Mission 3 - Rescue Rebel Operatives


For this mission the squad had received a message that a reconnaissance team had found some important information about an imperial facility in a nearby asteroid field and their ship had been damaged trying to escape. We needed to scramble a squad to allow them to escape with their information.

Initial deployment for this mission meant that the four of us (Me, Rob, Ash and Pippa) were racing forward as quickly as possible towards the escaping Hawk and the Ties that were pursuing it.

The first turn had both sides closing in with some shots going into the Hawk taking two shields from it. The second turn saw the forces engage but neither side had really got their sights lined up and even less damage was achieved.

The third turn saw an elite Tie Interceptor arrive from the imperial table edge that started racing towards the Hawk and yet more instances of little damage being done. By this point we had three turns of combat and on our side the Hawk had lost three shields and Rob had lost a shield, the imperials had three damaged ties with no kills on either side.

After movement Turn four was definitely shaping up to be different as there was a huge furball in the centre meaning that a lot of people would be fighting without tokens. This was borne out in the shooting phase as we managed to kill four Ties for no losses in return.

Turn five saw us piling shots into the interceptor to put it down to one hitpoint and a damaged cockpit critical meaning that it was now moving first and shooting last. This was very fortunate for us as the Hawk was sitting at two hitpoints now but just about to leave the board.

The sixth turn saw the hawk escaping and we all managed to kill some of the ties that were remaining, at this point we were on cleanup to see if we could kill all the Tie Fighters in the remaining four turns.
On the other hand it did actually take the four turns to manage this especially as the last Tie took all of us firing on him to get him killed. As a result we all got a large chunk of experience and as it turned out our next mission is the follow up to this as it turned out that the information that the operatives were carrying was that the facility was a refuelling station and we would be going to disrupt the sensor net in the asteroid field to allow us to capture it.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on August 19, 2018, 12:35:06 pm
Heroes of the Aturi Cluster Mission 4 - Disable Sensor Net (How many TIE Interceptors)


For this mission the squad had received a limited time to destroy a number of sensors that the imperials had placed in an asteroid field so that we could have a safe approach to the recently discovered refuelling station.

Initial deployment for this mission meant that there were six of us flying tonight (Me, Rob, Ash, Pippa, Sandy and Andy) The good news is that we had a lot of guns. The bad news is that all the asteroids had sensors on them. We would quickly be swarmed by TIE Interceptor reinforcements unless we were lucky.

The initial turn had a strong start with us killing four of the twelve sensors while tie two initial wings of ties started to approach us additionally with the damage that we had done no extra reinforcements were called in.

Turn two saw much less damage being done with one sensor being killed and some of the incoming ships being damaged although we were also taking damage at the same rate. This was further shown on turn three when we destroyed a further four sensors and set up some of the Ties to fly off the board while a similar number of TIE Interceptors were arriving.

Turn four also saw an additional reinforcement of an elite TIE Phantom which was the least of our troubles unfortunately as we were about to collide with a huge number of remaining ships with three sensors remaining and most of us not on the greatest amount of health. We did manage to destroy two of the sensors and one interceptor at the cost of Sandy's ship.

Turn five saw us needing to kill one more sensor before we lost our remaining ships and get out of the area. Luckily for us I did manage to destroy the sensor at the cost of myself and everyone else hyperspaced out over this turn and the next turn.

With the number of sensors we definitely did not have the time to focus on the TIE's that were swarming us at the same time which cost us ships.  On the other hand we got around nine experience each from the sensor destruction and another success.
Our next mission means that we are going to start Chasing Phantoms with Needle in a Haystack.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: SandyWardrop on August 27, 2018, 02:54:51 pm
Apologies - I had forgotten that I am otherwise engaged with family this evening. I shan't be able to make it. Will try and keep up to date via forum.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on September 16, 2018, 07:33:42 pm
Heroes of the Aturi Cluster Mission 5 - Needle in a Haystack 


For this mission the squad had to scan through a Nebula to find a missing Rebel supply convoy while being on lookout for what destroyed it.

Initial deployment for this mission meant that there were five of us flying tonight (Me, Rob, Ash, Pippa and Andy) we had to sweep through the large nebula supporting a YT-1300. Somewhere in the nebula is and escape pod and a supply container for us to locate and retrieve using the YT-1300.

The initial turn had us scanning three of the twelve nebulas while the local imperial patrol had two of their ships being ionised by the electrical storm, no shots were traded between the sides. Turn two on the other hand saw us locating the supply container and starting to take out the approaching TIE Fighters at the cost of a few shields on the freighter.

Turns three and four saw us manage to kill five tie fighters and narrow the location of the escape pod to two different locations on opposite sides of the map. One of which would give a reasonable run back to the supplies and one would almost certainly mean that we would not be able to acquire the missing supplies.

We proved to be quite lucky on turn five as the escape pod was located on the same side as the supplies which meant that our next challenge would be turning the YT-1300 round as up to this point we had had it moving slowly down the centre to avoid committing until we found the pod. On the other hand it also managed to join in with killing the ties.

Turn six saw a problem arrive near the escape pod and a pair of TIE Phantoms arrived which explains what destroyed the supply convoy and that we may be about to have a bad time also. On the other hand we managed to damage most of the remaining ties and manoeuver our ships into position for the next fight. Said next fight actually turned into a bit of an anti-climax as the AI for the phantoms completely screwed them over, positioning one to fly straight off the board and one was quickly killed when it got ioned.

Turn eight saw the last tie fighters die but not all was over as three Elite TIE Bombers armed with ion missiles arrived to attempt to stop our victory. They took a number of turns to kill due to their health but were a little too late to stop the freighter escaping on the last turn. Even more unfortunately for them they were destroyed later the same turn.

the amount of damage that we had dealt to enemy's meant that we all cape from this game with 13 exp each.

Our next mission means that we are going to start going back to dealing with Captured Officers as we get to set a trap in Nobody's Home.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Andy Miller on September 22, 2018, 10:59:35 am
Apologies all,
I'm on lates on Monday and won't be able to pilot my x-wing.
Andy
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on October 21, 2018, 10:33:30 am
Yes this is quite late.

Heroes of the Aturi Cluster Mission 6 - Nobody's Home


For this mission the squad were laying an ambush for the imperials using a previously captured shuttle

Initial deployment for this mission meant that there were five of us flying tonight (Me, Rob, Ash, Pippa and Marshal joining us). The battle was set in a heavy asteroid field where we were initially deploying powered down on the asteroids. Other notable changes were that Ash had swapped his ship for a Scurrg H-6 Heavy Bomber.

The initial turn had choosing to remain hidden as the imperials advanced and watching one of the TIE Interceptors bounced of another asteroid. Turn two on the other hand saw starting to activate and starting to damage the ties to minimal response due to our flanking positions, unfortunately our red dice did not follow this up and we only managed to kill one tie and damage another.

Turns three saw us manage to damage seven of the TIE's as well as kill another due to a mixture of ordinance and standard shots. Unfortunately Ash was discovering that his new ship was nowhere near as good as his previous one at dodging shots. On the other hand there were now very few TIE's that were undamaged.

Turn four was more repositioning from us and killing another tie, the retrieval shuttle had almost reached its objective and was undamaged currently but it still had to escape afterwards. Our next turn followed this up with almost all the supporting ships being destroyed and the shuttle starting to be ioned by Pippa's Y wing.

Turn six saw the shuttle taking more damage from Rob and Pippa while Ash killed one of the remaining TIE's. This was followed up on turn seven by the combined guns of half of our force allowing Marshal to kill the shuttle leaving the imperial forces with one tie fighter that was nowhere near the imperial board edge. It was subsequently finished off next turn by Pippa.

the amount of damage that we had dealt to enemy's meant that we all cape from this game with 10 exp each.

Our next mission Bait has us returning to the nebulas to get more information on the new imperial stealth fighters.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Marshall(notsoslimshady) on October 23, 2018, 01:37:56 pm
Guys I'm really sorry! Had a tough day yesterday and completely forgot what day it was ???? please forgive me!
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on October 24, 2018, 02:43:20 pm
no worries, things went OK and you are not the first person to miss a mission.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on November 24, 2018, 10:35:39 am
Heroes of the Aturi Cluster Mission 7 - Bait


This time round we are hunting for information on the imperial stealth fighters that attacked us previously when we were looking for a missing supply shipment. To assist with this we were borrowing the Bright Hope so that we could have enough scanning power to identify the ship.

Initial deployment for this mission meant that there were four of us flying tonight (Me, Rob, Ash and Pippa). Our initial deployment had the Bright Hope in the centre of the table with its engines powered down with us starting around the ship. Yet again we had someone in a new ship as Rob had swapped his ship for a Jumpmaster 5000.

The initial turn us had choosing taking advantage of the Bright Hope being able to assist us with dealing with the TIE's that were attacking it, Rob splattered one with an Advance Proton Torpedo, I managed to destroy a TIE with my main guns, Ash and Pippa ioned a TIE and a TIE Advanced respectably. On the other hand after the imperials shot the Bright Hope was left with two shields remaining.

Turn two on the other hand saw us repositioning to get shots while one of the TIE's ploughed into the Bright Hope and the remaining TIE's removed the remaining shield from the Bright Hope and also put damage onto the ship, the repair crews would need to work on keeping the ship running.

Turns three saw some cluster mines get dropped on the TIE Advances along with Pippa and Rob killing more of the fighters. Also the Tie Phantom Elite made his appearance. Turn four saw Rob removing the shields from the shuttle that had appeared but not much else.

Turn five on the other hand started with one of the Tie advanced also slam into the Bright Hope along with a shuttle getting damaged and the Tie Phantom getting ioned in front of us. We followed this up by destroying said Phantom next turn along with one of its support shuttles and damaging another TIE.

Turn seven the Tie interceptor fly off the table as none of its options allowed it to remain, TIE's flying into each other while we split to deal with the remaining shuttle and the TIE's that were still on the table. Pippa and Rob were doing good work on the shuttle taking it out over this turn and turn eight. Me and Ash on the other hand worked through most of the remaining ties over the same time period.

Going into the last turns of the battle we only had two imperial ships remaining on the table, unfortunately they were two Tie defenders and they were undamaged. We managed to kill one of the two in the remaining turns but the other managed to escape. Still we succeeded with our objective and would hopefully be able to locate where the Phantoms were based to destroy them.

The amount of damage that we had dealt to enemy's meant that we all cape from this game with 15 exp each.

Our next mission Miners Strike has us using information we acquired from the captured office to attack a lunar mining operation.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on January 06, 2019, 10:28:27 pm
Heroes of the Aturi Cluster Mission 8 - Miner's Strike


This time round we are attacking an imperial mining facility to cause lasting damage to the imperial forces in the sector. Victory in the mission would represent a major point in the battles in the Cluster.

Initial deployment for this mission meant that there were five of us flying tonight (Me, Rob, Marshal, Ash and Pippa). Our initial deployment had us in the corner of the board looking over a number of Turbolaser Turrets, two shuttles and the cargo that they were in the process of loading. Additionally there were some TIE Fighters defending the area. Our main objective was to destroy the cargo and as much of the emplacements in the area.

The initial turn had us splitting up to focus on the shuttles and the turrets in the top of the map. I managed to damage one of the turrets and rob and Marshall damaged one of the grounded shuttles that were beginning to hurry up their take-off procedures. Turn two saw us following up with Pippa damaging one of the TIE's, Rob destroying a turret, me destroying one of the crates and Marshall continuing to damage the shuttle.

Turns three saw both shuttles take off only for one of them to get destroyed by Rob who had been firing many torpedoes at the ship. Pippa, Me and Ash managed to kill off a Tie fighter each in the north. The next turn was even more destructive as due to a combination of Cluster Mines and our various shots we managed to kill a TIE, two turrets, and a crate which exploded causing more damage to the nearby area. Evidently some of the crates were holding either fuel or weapons.

Turn Five had the damage continue with both us and the imperials taking more. I was limping along at this point and there was only one turret remaining and we had started working on the supply crates.

Turn Six saw the remaining shuttle fleeing so and a number of Tie Bombers appearing to reinforce the imperials. We continued to take out the supply crates and the remaining Tie fighters. Unfortunately the three Tie Bombers all target locked Marshall before unloading Assault Missiles into Marshal's X Wing which it was not going to survive.

Turns Seven and Eight had us piling more damage into the fighters killing the last turret and all most of the remaining imperial ships. Until a number of TIE Interceptors turned up. At this point we decided to focus on getting the remaining crates and escape ignoring the defending ships as they were our objective which we managed by the final Twelfth turn.

The amount of damage that we had dealt to enemy's meant that we all came from this game with 13 exp each and one victory point for our side.

Our next mission Cloak and Dagger has us hunting down the base for the TIE Phantoms that we had been dealing with.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on February 24, 2019, 07:19:57 pm
Heroes of the Aturi Cluster Mission 9 - Cloak and Dagger


The mission entails going back into the nebula that the Tie Phantoms were calling home and destroying both them and any facilities related to them. Reports suggested that there was a large research base as well as two docks somewhere in the nebula along with the squadron.

Initial deployment for this mission meant that there were five of us flying tonight (Me, Rob, Andy, Ash and Pippa). Our initial deployment had us splitting into two groups, Rob and Pippa taking one side and Me, Ash and Andy taking the other.

The initial turns had us scanning the nebulas to locate the base while also trying to deal with the initial pair of Tie Phantoms that were patrolling. Andy located one of the docks in the initial turn with a docked Tie Phantom that was immediately destroyed. The only other event in the first three turns was the destruction of one of the initial pair of phantoms.

Turn four saw a small squadron of ties arrive to help defend at the same time as we located the base. Our next objective was to inflict lasting damage on it to stop it providing assistance to the ships which was getting annoying. Killing the emplacements ended up taking another three turns in which time we managed to also destroy the attacking Tie Fighters.

In the remaining six turns we had to locate the remaining base and destroy anything else remaining. On the other hand the majority of the work was achieved so this did not take as long.

The amount of damage that we had dealt to enemy's meant that we all came from this game with 14 exp each and a second victory point for our side.

Next month the imperials are aiming to strike back at us in the mission Revenge.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Adrian_Barnes on March 24, 2019, 07:45:31 pm
Heroes of the Aturi Cluster Mission 10 - Revenge


The final nebula based mission had us being ambushed by a squad of elite Tie Interceptors while on patrol in retribution for taking out the Tie Phantoms base.

Initial deployment for this mission meant that there were five of us flying tonight (Me, Rob, Andy, Ash and Pippa). Our initial deployment had us stuck in the centre of the board with an equivalent number of Elite Tie Interceptors around the board edge each targeting a specific player.

The first turn saw both sides coming off with minor damage as my ship lost some of its shields and Andy got a good hit on one of the Ties. That said a lot of our shots were dodged by the Ties which looked like it would prove to be annoying.

Turn Two started with two Ties being ioned by the nebulas along with Andy on the other hand the shooting was a lot more in our favour as I destroyed one of the Ties and Ash killed another. This would make manoeuvring easier for some of us.

Turn three had Pippa getting a kill on one of the Interceptors while Ash ioned one. On the negative side for us Ash was targeted and damaged quite heavily and Rob was having trouble locking onto the correct target due to abilities.

Ash's Scurrg was destroyed on the fourth turn along with Rob and Pippa killing two more interceptors. Things were getting a bit dicey for most of us at this point though as only me and Andy had shields remaining currently.

The fifth turn was spent repositioning by everyone as rob and Pippa tried to keep their ships alive and the three remaining interceptors also tried to get shots on their targets. One of these ties was killed by the ion cloud straight after and the two remaining ships were damaged. Turn seven saw the remaining ships finished off by Rob and Pippa which meant an early end for the game with three turns remaining on the clock.

Our experience earnings for the mission was 14 experience and the final mission next month is Capture Refueling Station.
Title: Re: X-Wing Heroes of the Aturi Cluster
Post by: Rob Farley on April 09, 2019, 10:37:45 pm
FAO: Paymaster General, Alliance Command, Aturi Cluster

Final Invoice

Please find below a final tally of all Imperial assets terminated by this unit over the course of the recent campaign. All remuneration is to be transmitted in Imperial credits to the account details you already have on file, payable at the previously agreed rates.








TIE Fighters:15
TIE Interceptors:9
TIE Bombers:2
TIE Phantoms:2
Lambda-Class Shuttles:2
Fixed Emplacements:9


Should you have additional need of our services, we would be pleased to review these arrangements.

In anticipation of our future business,
NI-L8